spatialpro
Charter Member
I'm using Prepar3D v2.2. From the VC my buildings, trees, AI and apparently all other objects cast shadows but they are blurred, especially around the edges, and they dance around, appearing to "shimmer". This is most distracting and unrealistic. Ultimately I'd like to prevent it happening and I don't know what to do (I've tried many things). But first, I'd like to establish if others are seeing the same thing, or whether it is just me and my system. So, I'd be extremely grateful if you could post here to let me know if you experience the same thing??
Here are some examples...
This is what I see from the VC (not just from this Westland Whirlind helicopter, but also from the VC of other aircraft. Note the edges of the shadows under the big white Vulcan aircraft are very blurred and if this were a video you'd also see them shimmering. The same thing occurs with any kind of object (buildings, trees, cars etc)
Shimmering shadows seen from VC by Andy L.J. Ford, on Flickr
Interestingly when I view the same object and its shadows externally they appear very sharp (like they should be)...!
Crisp shadows seen externally by Andy L.J. Ford, on Flickr
Even more interesting is that when I'm back in the VC, but taxi very close to the object the shadow starts to go from blurred to sharp, as shown in this screenshot. Note the sharp shadow in the foreground and the blurred shadow in the background.
Shimmering and crisp shadows seen from VC by Andy L.J. Ford, on Flickr
I'm using an nVidia GeForce GTX 780 with 3Gb and driver version 335.23.
I cleared the driver cache, but nothing changed.
I then did a complete delete and reinstall of Prepar3D v2.2. The uninstall included the deletion of the following:
After the fresh install of Prepar3D I'm very disappointed to find nothing has changed. So, my second question is, does anyone know how to fix it (or just what is going wrong in the first place)??
It seems that increasing the Shadow Map Count goes a long way to improving things (increases the refresh rate and makes the shadow edges more defined), but the shadow edges still shimmer (just faster!), there is a big FPS hit and I don't see why I should need to use this if the shadows work just fine in external views.
Many thanks for taking the time to read this and extra special thanks if you post here to say whether you see the same thing.
Andy
Here are some examples...
This is what I see from the VC (not just from this Westland Whirlind helicopter, but also from the VC of other aircraft. Note the edges of the shadows under the big white Vulcan aircraft are very blurred and if this were a video you'd also see them shimmering. The same thing occurs with any kind of object (buildings, trees, cars etc)
Shimmering shadows seen from VC by Andy L.J. Ford, on Flickr
Interestingly when I view the same object and its shadows externally they appear very sharp (like they should be)...!
Crisp shadows seen externally by Andy L.J. Ford, on Flickr
Even more interesting is that when I'm back in the VC, but taxi very close to the object the shadow starts to go from blurred to sharp, as shown in this screenshot. Note the sharp shadow in the foreground and the blurred shadow in the background.
Shimmering and crisp shadows seen from VC by Andy L.J. Ford, on Flickr
I'm using an nVidia GeForce GTX 780 with 3Gb and driver version 335.23.
I cleared the driver cache, but nothing changed.
I then did a complete delete and reinstall of Prepar3D v2.2. The uninstall included the deletion of the following:
- %PROGRAMDATA%\Lockheed Martin\Prepar3D v2
- %LOCALAPPDATA%\Lockheed Martin\Prepar3D v2
- %APPDATA%\Lockheed Martin\Prepar3D v2
- %USERPROFILE%\Documents\Prepar3D v2 Files
After the fresh install of Prepar3D I'm very disappointed to find nothing has changed. So, my second question is, does anyone know how to fix it (or just what is going wrong in the first place)??
It seems that increasing the Shadow Map Count goes a long way to improving things (increases the refresh rate and makes the shadow edges more defined), but the shadow edges still shimmer (just faster!), there is a big FPS hit and I don't see why I should need to use this if the shadows work just fine in external views.
Many thanks for taking the time to read this and extra special thanks if you post here to say whether you see the same thing.
Andy