I'll take a stab here. By trial and error I figured out a little about effects cfgs. As always make a copy of the file in case things get ugly and be mindful of any meddling with files authors don't want us to meddle with. Below is an LED beacon effect that I made opened in notebook. I added separation lines for clarification. Think of this and most other light file texts like layered onions, where the visual effect is achieved using spherical layers of color and size. Each layer is made of three parts; Emitter, Particle and ParticleAttributes. The lines marked with arrows affect the radius of the sphere for that layer and by experimenting you can learn which layer (0, 1, 2...) adjustment gives the desired look. For example, changing
X Scale=3.00, 3.00
Y Scale=3.00, 3.00 to
X Scale=0.80, 0.80
Y Scale=0.80, 0.80 will make a larger sphere. Be sure to change both X and Y values by the same amount for that layer.
The down side is that the game needs to be restarted for each change to see what happens. This can be helped by simply creating any number of edited files, giving each distinct names, adding them to an aircraft's [lights] section with distinct locations and restarting the game once. You can then see which alteration looks best and keep that one.
As for the light showing in a cockpit, the Properties section can be edited to tell the game to show the effect in the cockpit or VC; =1, or not =0
[Properties]
Cockpit=0 <----
VirtualCockpit=0 <----
Spot=1
Tower=1
Map=1
If the specific line is missing it can just be typed in. I have, however had some problems with this "command" not having any effect on some aircraft, I don't know why. Hope this answers your questions.
Here is the fx_beaconLED effect text...
[Library Effect]
Lifetime=5
Version=1.00
[Properties]
Cockpit=0
VirtualCockpit=0
Spot=1
Tower=1
Map=1
[Emitter.0] "LAYER 0"
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Light=1
No Interpolate=1
Rate=2.00, 2.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.05, 0.05
Z Offset=0.05, 0.05
[Particle.0]
Lifetime=0.10, 0.10
Type=19
X Scale=3.00, 3.00 <-----------------
Y Scale=3.00, 3.00 <-----------------
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=0, 0, 0
[ParticleAttributes.0]
Blend Mode=0
Bounce=0.00
Color Start=30, 8, 0, 0
Color End=60, 8, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.00, 0.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
-----------------------------------------------------------------------------
[Emitter.1] "LAYER 1"
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=2.00, 2.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
[Particle.1]
Lifetime=0.80, 0.80
Type=19
X Scale=0.80, 0.80 <---------------------
Y Scale=0.80, 0.80 <---------------------
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
[ParticleAttributes.1]
Blend Mode=2
Texture=NAV_Red.bmp
Bounce=0.00
Color Start=120, 20, 0, 180
Color End=120, 20, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
------------------------------------------------------------------------------------------------------
[Emitter.2] "LAYER 2"
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=2.00, 2.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
[Particle.2]
Lifetime=0.80, 0.80
Type=19
X Scale=0.30, 0.30 <------------------
Y Scale=0.30, 0.30 <------------------
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
[ParticleAttributes.2]
Blend Mode=2
Texture=NAV_White.bmp
Bounce=0.00
Color Start=150, 70, 0, 255
Color End=150, 70, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00