• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Help with beacon light

kikas

Charter Member
Hi, i want to modify a beacon light so there would be no red flashes in vc and light itself would be small like on carenado's 185, Milton's "fx_beacon_commander.fx" would be perfect candidate if somebody could do simple explanation for dummie how to make it less intensive.
 
Hi, i want to modify a beacon light so there would be no red flashes in vc and light itself would be small like on carenado's 185, Milton's "fx_beacon_commander.fx" would be perfect candidate if somebody could do simple explanation for dummie how to make it less intensive.

Kikas,

not sure on the technicalities, but there are two types of light effect, those that are just a point of light and those that also illuminate the surrounding surfaces. It sounds like you have the later on your plane.

Shockwave/A2A 3d-lights come with both varieties for beacons, etc. just a simple edit to the config and it's sorted. As I use these I am unaware of other effects that might be suitable.

Jamie
 
I'll take a stab here. By trial and error I figured out a little about effects cfgs. As always make a copy of the file in case things get ugly and be mindful of any meddling with files authors don't want us to meddle with. Below is an LED beacon effect that I made opened in notebook. I added separation lines for clarification. Think of this and most other light file texts like layered onions, where the visual effect is achieved using spherical layers of color and size. Each layer is made of three parts; Emitter, Particle and ParticleAttributes. The lines marked with arrows affect the radius of the sphere for that layer and by experimenting you can learn which layer (0, 1, 2...) adjustment gives the desired look. For example, changing

X Scale=3.00, 3.00
Y Scale=3.00, 3.00 to

X Scale=0.80, 0.80
Y Scale=0.80, 0.80 will make a larger sphere. Be sure to change both X and Y values by the same amount for that layer.

The down side is that the game needs to be restarted for each change to see what happens. This can be helped by simply creating any number of edited files, giving each distinct names, adding them to an aircraft's [lights] section with distinct locations and restarting the game once. You can then see which alteration looks best and keep that one.

As for the light showing in a cockpit, the Properties section can be edited to tell the game to show the effect in the cockpit or VC; =1, or not =0

[Properties]
Cockpit=0 <----
VirtualCockpit=0 <----
Spot=1
Tower=1
Map=1

If the specific line is missing it can just be typed in. I have, however had some problems with this "command" not having any effect on some aircraft, I don't know why. Hope this answers your questions.

Here is the fx_beaconLED effect text...


[Library Effect]
Lifetime=5
Version=1.00


[Properties]
Cockpit=0
VirtualCockpit=0
Spot=1
Tower=1
Map=1


[Emitter.0] "LAYER 0"
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Light=1
No Interpolate=1
Rate=2.00, 2.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.05, 0.05
Z Offset=0.05, 0.05


[Particle.0]
Lifetime=0.10, 0.10
Type=19
X Scale=3.00, 3.00 <-----------------
Y Scale=3.00, 3.00 <-----------------
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=0, 0, 0


[ParticleAttributes.0]
Blend Mode=0
Bounce=0.00
Color Start=30, 8, 0, 0
Color End=60, 8, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.00, 0.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00


-----------------------------------------------------------------------------


[Emitter.1] "LAYER 1"
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=2.00, 2.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00


[Particle.1]
Lifetime=0.80, 0.80
Type=19
X Scale=0.80, 0.80 <---------------------
Y Scale=0.80, 0.80 <---------------------
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1


[ParticleAttributes.1]
Blend Mode=2
Texture=NAV_Red.bmp
Bounce=0.00
Color Start=120, 20, 0, 180
Color End=120, 20, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00


------------------------------------------------------------------------------------------------------


[Emitter.2] "LAYER 2"
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=2.00, 2.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00


[Particle.2]
Lifetime=0.80, 0.80
Type=19
X Scale=0.30, 0.30 <------------------
Y Scale=0.30, 0.30 <------------------
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1


[ParticleAttributes.2]
Blend Mode=2
Texture=NAV_White.bmp
Bounce=0.00
Color Start=150, 70, 0, 255
Color End=150, 70, 0, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
 
Back
Top