help with mos editor

jaycee

Charter Member 2014
Hi all. i cant get my MOS. Editor to work. i had the patch from korean skies saved on my hard drive and installed it but still no joy. if memory serves. i think i have to run a command for it to work, i can not veryfy this, as i cannot access the Korean skies web site. can anyone help here. TY.
 
Jaycee, you need to enter the file paths for your DPC install. Open the mos editor, go up to the menus and find the one that says directories. Then patiently nav to your DPC install, aircraft folder (or other) and enter each path folder you need for your mos. You may have to select the shared folders for damage and letter skins. If this is not your problem let us know. I may have the install zip around here somewhere.
 
Thanks for your help guys, but still no go,its been working fine on my desktop for years which is XP,but cant get it to work on my laptop which is VISTA, its maybe another vista quirk,so i have given up on this one. Thanks again Jaycee.
 
The .mos editor needs
  1. .NET framework (doesn't have to be 1.1, I've just installed 2.0 runtime on my own rig)
  2. DirectX 9
  3. Managed DirectX (if not already installed with DirectX 9)
which should be installed in that order.

Vista uses DirectX 10 which has entirely abandoned Managed DirectX. So you could try installing DirectX 9 from the Windows Update site. AFAIK it doesn't replace DX10, just adds in components it doesn't have but DX9 does. Then run mdxredist.msi (the patch on Korean Skies) to make sure.

While on the subject of the MOS file editor, does anyone know of a tut on the use thereof? I have the better version from the Terrain SDK (thanks for the tip, Mathias) but the documentation is terse as usual. :banghead:
 
The .mos editor needs
  1. .NET framework (doesn't have to be 1.1, I've just installed 2.0 runtime on my own rig)
  2. DirectX 9
  3. Managed DirectX (if not already installed with DirectX 9)
which should be installed in that order.

Vista uses DirectX 10 which has entirely abandoned Managed DirectX. So you could try installing DirectX 9 from the Windows Update site. AFAIK it doesn't replace DX10, just adds in components it doesn't have but DX9 does. Then run mdxredist.msi (the patch on Korean Skies) to make sure.

While on the subject of the MOS file editor, does anyone know of a tut on the use thereof? I have the better version from the Terrain SDK (thanks for the tip, Mathias) but the documentation is terse as usual. :banghead:
Thanks Hairy I tried this before, when i tried to install DX9 all i got was something like, the dx version you have is a more up to date one, microsoft/windows will not install this version, i tried to uninstall dx10 but there is nowhere to uninstall it. DONT YOU JUST LUV COMPUTERS LOL.
 
Back to the desktop machine then. Methinks I did the right thing sticking with XP for now.

Anyone found a MOS file editor tutorial then? :bump: All information gratefully received! :kilroy:
 
Hairspin, I dont' know of a tute, but I can give you some pointers.

1. Layer position generally corresponds to order of display as you near the center of the fac/aircraft.

2. 2 layers for concrete overlays will give best results around airfields. Using only one can create a disappearing runway effect. Use the same scale and you can match the concrete seams perfectly.

3. It's hard to judge the actual rendering of detail based on how it displays in the editor. I tried for years to make a reliable pierced steel plate layer but the resolution just isn't there for that detail. Maybe if we used a crazy 2048 tile? The ACC field are basically the best that can be done on airfield mos.

4. Aircraft mos is necessary for nose art and damage display. Color blazes also, but these could be edited for other uses, say LW rank badges? A model must have only one skin and only one mos to display damage properly. The F-9 manther has two skins for fuselage and wings so only one can display damage in game.

Try pulling apart some examples to see how they work.
 
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