Here is an idea for the developers.

SirBenn21

Charter Member
I was wondering if someone would think of putting a sound pack together for ATC accents.
So if you are flying over germany you would hear ATC with a german accent, flying over Australia hear Austalian accents. ect
I'm sure this would be a big seller.
Is this possible?

Cheers

Ben
 
Hey Benn,


Man, I swear my ole friend in New Zealand already saw those. He had various pilot accents in there that were in his accent as he mostly only flew NZ and Oz.

I believe some are freeware and found at AVSIM. Might give it a look.




Bill
 
There is a reason why this has not been done...

...each voice requires >4,000 individual .wav file recordings!

Then each .wav file has to be hand-edited to insert the marker tokens, then tweaked for proper timing and concantenation...

Each of the ten default "voices" in FS required ~2,000 man-hours from start to finish. :faint:

ACES released a "Voice SDK" for FS2002, which outlines the complete process from Alpha to Zulu, yet to date not one single new voice has been created!

Now you know why... :ernae:
 
Well that would be no task for the weak hearted then...Not me for sure even if I knew how...LOL
 
Radar Contact 4 anyone?

No german accents in there, but if I remember correctly, some american, british, danish and italian ones.
 
I heard from one of the guys at Aces that it took them like only one or two weeks and it was done, (sound recording that is).

Bill
 
yet to date not one single new voice has been created!


Hi Bill,

Just Flight included four new voices in Traffic/Traffic 2005: 1x U.S accent, 2x British accent, 1x German accent

I believe those are the only new voices that have been created for Flight Simulator

Thanks
Martyn
 
I heard from one of the guys at Aces that it took them like only one or two weeks and it was done, (sound recording that is).

Recording the separate raw voice files is less than one-tenth of the process. Really! :gossip:

I wish I could still access the hard drive where the FS2k2 "Voicepack SDK" is installed so I could confirm the particulars, but that computer died many years ago...

...and thus far I've seen no need to resurrect it... :engel016:

Okay, I sought out the FS9 ATC Voicepack SDK and (re)installed it.

Each "voice" consists of precisely 5,287 individual .wav files. Also of particular interest for the original poster is the last item in the "You cannot" list...
Skill level required<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
To create voicepacks for ATC you must be able record and edit .wav files, and edit text and XML files.
<o:p></o:p>
You can use voicepacks to:
· Create text and audio in any language supported by Microsoft Windows.
· Change the ATC text to read any way that suits your purposes (including the use of non-English characters).
· Create separate voicepacks that offer different phrasing for different voices.


You cannot:
  • Use this process to change audio content in the voicepacks shipped with Flight Simulator 2004; you can only create new voicepacks.
  • Change phrase IDs. (See below for an explanation of phraseology structure.)
  • Add phrase IDs that do not currently exist in the phrases file, other than agent and airport names, airlines, and aircraft types and models.
  • Have the ATC system in Flight Simulator 2004 use regional voicepacks as you fly in different parts of the world.
One more quote from the SDK underscores the level of work required quite nicely. The fact that "Just Flight" included several new voice sets (which I was unaware of previously) is quite remarkable, all things considered... :faint:

Recording and editing audio content is the most time-intensive task involved in creating a voicepack. Flight Simulator 2004 contains voicepacks that were built using nearly 5,000 .wav files per voice. Agent and airport names (e.g., “Seattle Tower,” “Heathrow Ground,” and “Cairo Approach”) constitute the largest percentage of .wav files: close to 3,600 agent and airport name .wav files were recorded in each voice. Even if you choose not to record agent names for a new voicepack, you must still record and edit many phrase and token .wav files. The user will not hear any phrases or names that do not have an associated .wav file.
 
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