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Hewmans Adventures in FSDS Land

H

hewman100

Guest
With the cries for vehicles used by British forces of WW2 here is the work so far on the Austin K6 chassis:
 
Looks good, I can recon the K6 in your model!!

Which version will it be in the end?
A fire tender, a platform or a crane?
 
Thanks for the warning Collin!

I managed to slim the poly count of the whole thing quite a bit! It's quite surprising how many you can take out and it makes little difference once they're smoothed.:d
 
Watch out for the poly count on the wheels and wheel hubs.

regards Collin:ernae:

look´s good,

there are two reference point´s for compiling with scasm to bgl.

damage model (with multilod) sca file max 84kb
main model with damage model and multilod model´s sca file max around 400 kb

when compiling sca to bgl, I´ve got sometimes an error message when the sca files are bigger.

-If you like a fsds2 source file for example, send me a private message with your e-mail.

wolfi
 
PM inbound wolfi! Any wisdom that can be passed on to help myself and others to populate the CFS2 world further with stuff is greatly appreciated.

A second chassis has been begun, and I have now begun my first wingie thing.

All I'm saying is it's a British type that's not been built before in this form, and if successful I'll endeavour to produce the other marks as well.:d

This modelling bug is scarily addictive!
 
Work continues slowly. Thankfully there's a lot of bits common in these vehicles
 
Of LODs and Textures...

Having got to what could be said as a reasonably good point with the main models I'd like to know how many LODs are best to have?

And I can't get the hang of these texture templates:isadizzy::isadizzy:

Anyway another update on the models. Many thanks to wolfi for allowing me to play with his staff car bits it order to make mine!
 
I use only one lod for my vehicles, and it´s very simple, using 2 or 3 boxes that fit nearly the outer lines, I remove all poly´s that arn´t visible. Setting´s for the low-lod model normaly 100 50.

wolfi
 
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