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The Staff of SOH
SBuilderX has a built in Tile server setup. Place your aircraft in the area of the tiles you need in FSX, in SBX tell it to show background, that brings up the satellite map, then click show aircraft and that zero's in on the exact area you're at in FSX. Some additional positioning a few commands to set resolution and presto, you have a photoreal image that will compile with one click to make the photoimage you see in the pic.How r u getting those tiles?
Not in the sense that ADE or AFCAD or AFX are. SBX is basically for scenery work. I can remove the old airport boundary and add a new one with excludes and poly's. I can do flattens, add water, produce Islands, things like that. It's not something you can add runways or parking ramps or taxiways like you can with the AFCAD programs.is SbuilderX an airport design program?
That would be good, cause right now, I'm at a loss as to how to get the water to show. It has been suggested that the photoimage will always override any waterpoly. I've tried using a watermask as well and still nothing.. . . .Falcon, im looking into that lake off the RWY at YZF. I might have a solution for you.
Great, if you need me to do the autogen annotations (vegetation), I can do that and send you the agn files for placement.Falcon409 you have done it again. What a great scenery base. Now I will start trying to get the buildings done.