As a filler project, I am working on the HMS Bounty as something new and different. Not a straight piece of lumber on this ship so every part is "hand-made". It will take a while.
Hi Milton, great choice, I was on that vessel many years ago. please be aware that the Bounty that just sank was made for the movies and was 34 feet longer at the waterline than the original ship and was wider through the beam. Thses changes were made to better accomodate filming on board.
It was a combination of factors that sent her to the bottom, the weather was just one thing among many.Sad that a seasoned mariner would have that vessel in harms way with the technology available today. Loss of respect of the power of nature's forces is lunacy.
There no possibility to delette the invisible edge ?
I think your wright Milton
Making the alpha will be the best think to do for this in Gmax,
Thank you so musch for yor explanation :mixedsmi: again you save me some work
By the way Do you have finisch your Bounty ?
Probleme solved whit an alpha aply on the texture, and a 2048 400 dpi texure all the hull look very smoot and night texture pass through the windows Thank again Mery Christmass and Happy new years. !Woody,No you cannot delete the invisible edges as they represent the face edges that are used to construct the polys (2 or more faces).I usually keep edges off unless I need to see them to better understand a shading or shadow issue.In the case of the example above, you can see how you might delete and rebuild polys to allow for better smoothing.No, the HMS Bounty will be a 6-8 month project and I am only getting started there.Have fun
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