ndicki
Charter Member 2016
Well, as you've noticed, I'm back from Strike Fighters, and I've been doing my homework.
I've been looking to see what SF does or does not do which would be essential for a WW2 scenario, and I've found a couple more things which strike me as difficult to get round.
If the FM itself may be more accurate, the controls will not be; so far, nobody has found a way to control boost, pitch or mixture. These are automatically handled in SF - as befits a jet sim - but are not in CFS unless you set it up that way. Admittedly, most later British-built aircraft had automatic mixture control, but American ones did not. Boost, or WEP, can be simulated in making it kick in at say 99% throttle - but the duration cannot be simulated, nor can the ensuing engine damage. Pitch - don't even think about it.
The result is that you're not flying right. If you're trying to unstick a Spit from a tiny carrier on your way to Malta, and you get your prop pitch wrong, you're in the drink. That is a real-life experience that one or two pilots didn't walk, or swim, away from. You need to get the actions right, and if the sim can't simulate them, you're not simming.
So SF will not do for WW2.
Don't get me wrong, though - it wasn't designed to. It was designed as a post-1950s jet simulator, and that it does extremely well in ways that CFS3 cannot do. I've bought the entire modernised SF2 series, and I'll buy the next one to come out too - but not for WW2 or even Korea. But for 1970s air combat over Israel, I'm on the edge on my seat...!
Just thought you'd be interested.
I've been looking to see what SF does or does not do which would be essential for a WW2 scenario, and I've found a couple more things which strike me as difficult to get round.
If the FM itself may be more accurate, the controls will not be; so far, nobody has found a way to control boost, pitch or mixture. These are automatically handled in SF - as befits a jet sim - but are not in CFS unless you set it up that way. Admittedly, most later British-built aircraft had automatic mixture control, but American ones did not. Boost, or WEP, can be simulated in making it kick in at say 99% throttle - but the duration cannot be simulated, nor can the ensuing engine damage. Pitch - don't even think about it.
The result is that you're not flying right. If you're trying to unstick a Spit from a tiny carrier on your way to Malta, and you get your prop pitch wrong, you're in the drink. That is a real-life experience that one or two pilots didn't walk, or swim, away from. You need to get the actions right, and if the sim can't simulate them, you're not simming.
So SF will not do for WW2.
Don't get me wrong, though - it wasn't designed to. It was designed as a post-1950s jet simulator, and that it does extremely well in ways that CFS3 cannot do. I've bought the entire modernised SF2 series, and I'll buy the next one to come out too - but not for WW2 or even Korea. But for 1970s air combat over Israel, I'm on the edge on my seat...!
Just thought you'd be interested.