I am making a model in Gmax for use in CFS2, I want to make a gun turret that tracks AI planes.
I have seen this working in the cfs2 stock ships and in those made by Usio.
I know how to get Makemdl to make CFS2 models, I have examined the internal workings of the stock ship models by extracting a sca file with MDLC.
I see the gun turret animations are working like other stock animations ie no keyframe is required. So it must be down to part naming, I assume the part names are "gun0" for the z axis rotation and "barrel0" for the x axis rotation, how ever when I export the model and save the assembler I do not see the parts separated and the Transform Call so I must be missing something, Does anyone know what I am doing wrong?
I have seen this working in the cfs2 stock ships and in those made by Usio.
I know how to get Makemdl to make CFS2 models, I have examined the internal workings of the stock ship models by extracting a sca file with MDLC.
I see the gun turret animations are working like other stock animations ie no keyframe is required. So it must be down to part naming, I assume the part names are "gun0" for the z axis rotation and "barrel0" for the x axis rotation, how ever when I export the model and save the assembler I do not see the parts separated and the Transform Call so I must be missing something, Does anyone know what I am doing wrong?