And as for forum memberships, well I flight simmed for at least two years without being part of a forum. I mainly joined here to thank and encourage freeware devs.
Owen.
True, but it is pretty much safe to say, like I said, that most of those who have during the years purchased or even pirated the software and are actually using the software actively even today. Of those who do, just some percentage of those are active enthusiast simmers, who spend significantly money to addons and simming hardware.
All in all, whether FSX has sold one or two million copies is quite irrelevant. Figures are really low compared to bigger AAA titles. Halo series reached around 50 millions copies sold late last year and figure has gone up from that considerably. Latest Halo 4 has sold around 8.5 million copies to this day since its release in the beginning of November 2012, in a timespan around 10 months. So, MS ditching the FS series was pretty much an ecnomical decision. I would think that developement costs are quite high and I wouldn't be surprised if FSX has barely reached break-even yet.
IMO Flight was quite bold attempt to draw wider audiences to flightsimming. It was more of an experiment and it failed, because it showed that the approach chosen proved that the concept was too boring for average gamer and offered too little for simulator enthusiast. If MS would've allowed third party developement even though letting distribution of 3PD addons only through only their own store thus creating revenue from 3PD sales, it would have possibly fared better with the enthusiasts. Flight was a failure, which probably keeps MS out of the sim business for the forseeable future. One interesting point for MS's decisions considering Flight that hasn't been discussed that much is the failure to capitalize on professional market with their ESP (which now effectively is in LM hands). Now, there are only few studios developing serious sims today and if you look two of them, both Eagle Dynamics (DCS series) and Laminar Research (XP) have businesses for professional market. DCS is actually a spin-off of training simulators. I have no clue how much revenue those companies gather from professional market, but it may be that it is quite vital for them to carry on with the consumer "game" developement at the same time. After ED and LR, this leaves us pretty much with 777 studios with Rise of Flight, which is also pretty much the only serious sim product aimed at completely for consumer simulation market. After the apparent failure with Battle of Britain and Oleg's departure from 1C games and flight simulator industry all together, also the story of the IL-2 series is pretty much done and the next "heir" to the IL-2 series is a co-operation product with 777 Studios using RoF based engine. So, there seems to be quite small space for the consumer flight simulator market to make it a decent business, if we assume that professional market is important for Eagle Dynamics and Laminar. If there would be potential for the sales for millions of copies, like it is with the many AAA gaming titles, we would have much more offering with the sims. That's how the market works and even though we have good and active community with FSX/FS9 and XP, we are still quite a small bunch among the other gamers out there.