C crashaz Pearl Harbor Project developer Staff member Dec 11, 2009 #2 Depends on the scenery density. How many polygons are we talking? That really is fantastic work though!!
Depends on the scenery density. How many polygons are we talking? That really is fantastic work though!!
Tako_Kichi Administrator Staff member Dec 12, 2009 #4 Congrats on getting the alpha transparency trick to work so well. I have always failed miserably whenever I have tried to do that.
Congrats on getting the alpha transparency trick to work so well. I have always failed miserably whenever I have tried to do that.
Snuffy Happiness Consultant Dec 12, 2009 #5 Thats just awesome! Good Job! What software did you use to create it?
Milton Shupe Staff Contributor Staff member Dec 14, 2009 #7 tobob said: 20! tobob Click to expand... Dual-sided textures? i.e. DS_texture_t.bmp
T tobob Re-member Dec 15, 2009 #8 Milton Shupe said: Dual-sided textures? i.e. DS_texture_t.bmp Click to expand... I will be the first to admit that I don't know everything. I used dual sided polys. How does a ds_texture differ from a double sided poly? tobob
Milton Shupe said: Dual-sided textures? i.e. DS_texture_t.bmp Click to expand... I will be the first to admit that I don't know everything. I used dual sided polys. How does a ds_texture differ from a double sided poly? tobob