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How to see the repaint without running FSX

BAT21

Members +
Hi
I use an old lap-top for the repaint, than I move the dds file to a new PC, run FSX and finaly I can see the repaint of the aircraft.

Surfing I read that there is a free program "Aircraft Container Manager" that shows the aircraft, but it works only with FS9 and not FSX.

Do you know if there are some other free program for do that?

cheers Marco
 
Hi Mark,
thanks for the reply

I understand that ModelConverter convert the texture (for example) from dds to dx3

What I am looking for is something where I can see the entire aircraft with the new skin without using FSX
 
Marco,

MCX loads the mdl file of the aircraft with it's textures and displays it instantly! Just try it.
Converting textures is just one of the numerous functions MCX has.

Cheers,
Mark
 
This isn't freeware, but well worth the money. . . ."FSRepaint" from Abacus
I use it solely to check repaints in progress. I can open it full-screen and zoom in close to check critical areas of alignment. Just another suggestion worth looking into if you do a lot of repainting.
 
The trial version of FSRepaint also does the trick, since you want nothing more than to look at the model anyways.
 
hi Mark
ModelConverterX works !!!!
but there is something strange: the aircraft seems to be like a "chess table"



I have to understand how to use the tool

cheers Marco
 
Have you pointed MCX at the MDL file in the FSX/SimObjects/Airplanes/Aircraft X folder?
I get that when I point it at an MDL that isn't in the correct folder structure i.e. separate model and texture folders with an aircraft.cfg in the parent folder.
 
I pointed in the right MDL file
may be in that X-Aircraft folder there are few texture (as folder texture.ABC and in the aircraft.cfg) but how can ignore that ?
 
In the past I tried this (even though I already had FSRepaint) several times and always got an error about it being a non-supported mdl file (usually with just about any FS9 portover I tried). I thought I'd give it another shot, this time with the recently revisited T-33A that was converted to native FSX. Here is the result and the error messages I got. I checked the texture files and those textures (obviously) are present. Looks a lot like what BAT21 got to me.:salute:

By the way. . .it shows that the textures it's looking for are "bmp". . . .but these are DDS.
 
I pointed in the right MDL file
may be in that X-Aircraft folder there are few texture (as folder texture.ABC and in the aircraft.cfg) but how can ignore that ?

That shouldn't be a problem as it checks the aircraft.cfg and gives you the option of selecting between the different available textures in one of the menus.

Reading Falcon409's post I'm wondering if it's getting confused by seeing an FS9 format MDL in an FSX folder structure?

Edit to add

Just checked, actually without hacking around it only looks in certain places for the texture, i.e. the texture folder, not texture.XYZ so if you put your repaint textures in there it should show up in MCX.
 
This is why I like the FSX Model Viewer. You can pick from the left corner all the different liveries in your cfg file. Just wish the lighting was a little brighter.

Ahhh, that's what I was confusing MCX with! I've gone through phases of using both depending on what I'm doing and have started to confuse the capabilities of the two!
 
Actually, it's a very trivial matter to add the path in MCX to any of the texture.variations...

Hint: read the manual! :bump:
 
Actually, it's a very trivial matter to add the path in MCX to any of the texture.variations...

Hint: read the manual! :bump:

Wanted to add that the newest beta version of MCX (see the link to the download thread I gave in my first post) automaticaly loads different livery variations which you then can choose on the main screen. I only work with the beta versions, because they have a lot of new functions.
Agreed, MCX has its problems with some FS9 portovers, expecially those which were converted from CFS2.

I totally forgot about the FSX Model Viewer which was mentioned by RobH. That also would meet your needs!


Cheers,
Mark
 
Wanted to add that the newest beta version of MCX (see the link to the download thread I gave in my first post) automaticaly loads different livery variations which you then can choose on the main screen. I only work with the beta versions, because they have a lot of new functions.

Cheers,
Mark

Now why did I miss Arnos beta version of MCX? Thanks for the re-post Mark - I can now preview many FS9 low poly models that I repaint and use for AI :jump:

Regards,

Dave.
 
In the past I tried this (even though I already had FSRepaint) several times and always got an error about it being a non-supported mdl file (usually with just about any FS9 portover I tried). I thought I'd give it another shot, this time with the recently revisited T-33A that was converted to native FSX. Here is the result and the error messages I got. I checked the texture files and those textures (obviously) are present. Looks a lot like what BAT21 got to me.:salute:

By the way. . .it shows that the textures it's looking for are "bmp". . . .but these are DDS.
When I first bought FSRepaint, most aircraft presented textures for repaint but lately all I seem to get are gray images and no repaintable texture panels. Are there any published instructions, other than those with the software?
 
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