How'd they do that??

Fnerg

SOH-CM-2023
Automated road traffic. I have a theory, but can anyone say how that's actually created in FS2004?
My theory is that, using a satellite photo of the area, you create a road path which follows that map, and set an animation of objects upon it in Gmax, and have it do a continuous loop. Yes?
 
You could do it using AFCAD taxiways. The other way is through something like the old Lago scenerery enhancer.

kurt
 
It's pretty amazing, because most of the time they travel along UTX's roads! I do notice that they start and stop, so I am sure you are on to the right track. I have LAGO's FSSE for FS9 and I usually only put boats on lakes on animation in a continuous loop. I do like to use it for making nearby local airports more real, but the limited amount of LAGO's scenery is very European oriented and not suitable for "planned obsolescence" America.

Caz
 
Well it must be fairly clever...Oliver Pabst has quite a brisk trade in AES credits doing just that, although they are conditional trips, too.
Actually in the Approaching Innsbruck scenery I sometimes take a road vehicle and watch his road traffic and trains.
It's masterful, random vehicles, random densities, you never get the feeling they are on a conveyor going past the airport.
They go over and under each other at the bridges, too.
 
The airport area for the new FS2004 KPLN scenery has this. They are amazing!!!! High quality vehicles, tail lights, headlight beams lighting the roads in front of them.


I am told that if you insert the traffic BGL into a different scenery, that the vehicles will drive on the roads. I do not know how true this is.


I would love also to know how they did this. I have tried many times in the past several years to do my own car traffic. I even tried just creating cars for FSX, but could not find ANYTHING on how to put them in. Something needed with GUID's in a primary traffic BGL or something, and that was only a 'possibly'.


A real mystery...
 
It works just fine. I have found three traffic bgl's in various scenerys and have used them on the long road behind the hanger in the Miami 1956 scenery and on McKellips road at Falcon Field.
It is a bit tedious to place them as you just place one end then you have to guess at the degree setting for the far end and restart the sim because animated objects won't function while Instant Scenery has the file open. Usually takes two to four tries to get it right. You also need a long , straight, and flat road.
 
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