HU - SO 8000 Narval

stuartcox

Charter Member
This is an unusual little flyer!

Nicely modelled, fast, agile, fun. With functional VC.

I replaced the props and lighting after installation, but otherwise... lovely!

Availabe at Simviation : http://simviation.com/1/download-file?file=Narval.zip&fileId=42036

View attachment 74656 View attachment 74657 View attachment 74658
FSX/FS2004 SO 8000 Narval, full package, by Patrice Grange. The "Sud-Ouest" SO-8000 Narval was a French prototype designed in 1949 as a shipboard fighter and attack aircraft, with a particular twin-boom confuguration and two contra-rotating pushing propellers. The first flight took place on April 1st 1949. However, the program, like a few other ones in this period, was finally cancelled... This is a shame, since it was such a beautiful aircraft! The model has full moving parts and animations (control surfaces, gears, spoilers, canopy, weapons, ladder, ...) + a custom panel compatible with FS2004 and FSX + a VC. Fully compatible with both FS2004 and FSX (SP2).


 
Stuart, I've got it downloading now. What props did you use?

I made something provisionally up. Not perfect (The reverse motion doesn't show in the modelling), but it does the trick.
I also changed the sound folder and effects to my taste, as nobody knows what this might have sounded like.

Also added:


light.x=2, -4.50, 2.00, -1.480, fx_V12_IDLE_starb
light.x=2, -4.50, -2.00, -1.480, fx_V12_IDLE_port
light.x=2, -4.50, 0.00, -1.480, fx_JF_smoikeprop // (or any other prop smoke)
light.x=5, 18.65, 0.00, -5.906, fx_shockwave_landing_light_narrow // (plus the panel cfg enty)
 
Hi Stuart,
Thank you for the prop texture, it works great. This is a very interesting
aircraft and fun to fly.
 
In redoing the textures for a more finished look... I notice a mismapping on the front of the windscreen... and the instrument hood...
it shows red, white and blue...
Has anyone had this problem?

Hi Gaucho,

No problem here, as you can see on my above screenies.
Maybe a new download will solve it.
Redoing the texture sound like a very good idea - I had a good look at them.
They are all '256 colour' textures, hence the lack of refinement.
I would have a try myself if other commitments would allow it.
Please let us know how you are getting on.
It would be a shame to let such a beautiful model go to ground.

Updated prop textures!

Sorry - I put a 3-bladed alpha on the prop texture.
Here's an update...

Stuart
 
doing justice...

Hi Gaucho,

No problem here, as you can see on my above screenies.
Maybe a new download will solve it.
Redoing the texture sound like a very good idea - I had a good look at them.
They are all '256 colour' textures, hence the lack of refinement.
I would have a try myself if other commitments would allow it.
Please let us know how you are getting on.
It would be a shame to let such a beautiful model go to ground.

Updated prop textures!

Sorry - I put a 3-bladed alpha on the prop texture.
Here's an update...

Stuart

This prop blurr is fantastic... and it surel improves the visual appeal of and otherwise very good model!!
Besides the outside textures, I am also working on doing some justice to both the 2D and VC panels...
Here is what I have done so far... (very much a WIP)...
There really is no problem with 256 textures... just look at what I have done...
The crux of the problem is the paint program being used... one can work on a huge DDS or PSP and
in the end render it in 256 (which by the way, a lot of models will not show at the higher color resolutions if
the original was 256)... after all, the eye can only see so many colors...


View attachment 74785

this is the latest WIP pic (the large one here is before installing map lights
 
Help!

Hi Gaucho,

No problem here, as you can see on my above screenies.
Maybe a new download will solve it.
Redoing the texture sound like a very good idea - I had a good look at them.
They are all '256 colour' textures, hence the lack of refinement.
I would have a try myself if other commitments would allow it.
Please let us know how you are getting on.
It would be a shame to let such a beautiful model go to ground.

Updated prop textures!

Sorry - I put a 3-bladed alpha on the prop texture.
Here's an update...

Stuart

I did a new download as you suggeste and it cured the texture problems...
However, when I put full-throttle to take off the aircraft turns clockwise on and on ad nauseam

The other download with the texture problem did handle perfectly... what do I need to switch
to have the new download behave right????
Hope you are still around to advise...
 
The other download with the texture problem did handle perfectly... what do I need to switch
to have the new download behave right????

Hi Gaucho,

I have all aircraft settings to 'hard' - no problems.

Sometimes checking the 'Autorudder' box helps.

I'm not a specialist on FDE's but I centred the engine coordinates. (startup fx show up properly).
The original AC was not a twin, as the cfg. suggests, but only had one 'Jumo' engine.

[GeneralEngineData]
//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
engine_type = 0
fuel_flow_scalar = 1.000
engine.0 = -4.000, 0.00, -1.5
engine.1 = -4.000, 0.00, -1.5
min_throttle_limit= 0.000

and in [weight_and_balance]
empty_weight_CG_position = 0.24, 0, 0

I also limited the max_rated_hp=2000


There is still loads that could be done in the FDE, but I'm happy flying her as she is.
Should I get the time to play around with her, then I'll keep you posted.

Regards, Stuart
 
The first step to curing the turning tendency beyond what is to be expected thanks to real forces the aircraft.cfg needs to be corrected from
a conventional twin to an inline twin as we have here.

Scroll down to [General Engine Data] and find the lines engine.0 and engine.1

Originally they read like this:
engine.0= 7.000, -9.800, 0.000
engine.1= 7.000, 9.800, 0.000

This would indicate a lateral displacement of the engines of about 10 feet from the centerline of the aircraft.
If you only have one engine running...it will be hard if not impossible to get her airborne.

Correct or at least centered it would look like this:

engine.0= 7.000, 0.000, 0.000
engine.1= 7.000, 0.000, 0.000

Looking forward to your texture updates Gaucho

Cheers
Stefan
 
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