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Huon Gulf Scenery UT

Thanks very much John for this monumental effort! :applause::medals::medals:

I noticed the sandsu.bmp in the SCENEDB/world/texture folder is different to the one in the corresponding Solomons folder. Is the new texture the best one to use for the Solomons as well as New Guinea?
I'm still in the process of installing the package.

Cheers,
Kevin
 
Kev,

I continue to tinker with stuff - never really happy with the feathered edge to the Sandsu.bmp, so tried altering some of the transparency using bmp2000.

The important thing is the bitmap of that name needs to exist in the SCENEDB/WORLD/TEXTURE and TEXTURE folders to avoid the green/brown/blue square effect showing up.

The sim seems to have a pecking order when looking for textures to use:

1) The add-on scenery's TEXTURE folder
2) CFS2/SCENEDB/WORLD/TEXTURE folder
3) CFS2/TEXTURE folder

So, it's possible to have different bitmaps (of the same name) in each location, and change how addon scenery looks... try it out.
 
Note for the Mission Builders

A quick note for the few people using Mission Builder with some of these more complex sceneries.

I have Rhumbas mesh & most addon scenery in a separate folder structure - it saves on disk space when you're running multiple installs!

Quite often I come across airbase backgrounds partly obscured, as though the Sim is just reading mesh from within the Sim itself. This particularly affects multiple runway complexes, where adjacent runways are at slightly different elevations, but I've also seen it at island basees too.

It only affects the Map view in Mission Builder, not how it appears within the Sim, but as a result it can make placing objects well-nigh impossible. You can imagine the fun I had creating the gsl packages:banghead:

I've discovered that in almost every case you can work around this issue by placing a copy of the runway A16N bgl into the CFS2/SCENEDB/RUNWAYS/SCENERY folder.

You need to remove this duplicate A16N when you've finished working in Mission Builder, as the A16N merging logic is quite crude, & you'll find it doesn't look so good flying in the Sim with the duplicate still in place. But it does flatten the runway area whilst you're placing objects during the Mission Building process.
 
UT....

... for that go to your room without any nightcap and write 100 times "I will not do that again " and let it be a lesson to you. :biggrin-new: Kidding aside thanks UT for all the great work you do here. I am always amazed at your artistry Cheers ! :very_drunk: .:wavey:
 
John,

I've found scenery seems to load quicker if the sim has to look in fewer places for textures. Consequently I have as many textures as possible, including airfield background bitmaps, in the main TEXTURE folder. I don't have any textures in the SCENEDB/world/texture folder.

My installs' pecking order is this:

1) The add-on scenery's TEXTURE folder containing textures which are different from those in the CFS2/TEXTURE folder;
2) CFS2/TEXTURE folder.

I don't have any display problems. Yes, I like to tinker as well. I'll try out both your sand textures.

Cheers,
Kev
 
That's interesting Kevin, I had always followed Maskriders lead that G2K vtp lines wouldn't show correctly unless there were bitmaps of those names in both CFS2/TE TURE and CFS2/SCENEDB/WORLD/TEXTURE folders.

I hadn't thought of chucking the airfield bitmaps into the CFS2/TEXTURE folder. Maybe I'm misremembering the order, & it checks the CFS2/SCENEDB/WORLD/TEXTURE folder last...:ipepsi2:

Every day's a school day :sheep:
 
Thank you,John! The scenery looks great. And thanks for the tips for mission builders post. Might I suggest that you include a text copy of the 'tips' in your download for those who do not read this entire thread or those like me, with CRS?
 
This scenery probably wouldn't be compatible with the Royal Australian air force Mod without redoing many missions yourself s that correct.
 
That's correct DW. The missions would have to be adjusted for the new airbases.dat entries. Parked aircraft on the ground, such as at Lae, might have to be moved slightly to be clear of the runway or GSL infrastructure.
 
Very small update to this scenery. I noticed a couple of small rivers to the NW & NE of the Nadzab complex that were clinging to hill slopes. Now corrected.

If you already downloaded this package, here is the replacement bgl
 

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