FlyingsCool
SOH-CM-2019
Hi,
I'm hoping one of the modelers here might accept a challenge I've got.
As I've been posting, I'm using the FSX upgrade to Jim Jacobson's original HUP-2 Model (by somebody by the initials YT, LLS I think, I can't tell who) which I think I downloaded from Simviation (search for Piaseki ... yes, I know it's spelled wrong) for my '57/'58 FDR Cruise.
My issue is that there are markings on the top and bottom of the helicopter that are well nigh impossible to create because the model is textured with just two textures, 1 on each side, so the very top and bottom are very stretched, and progressively so, I just don't have the skill to deal with this much stretch.
Which when I try to add to the texture, looks like this
Would anyone be interested in taking on the challenge to re-texture the outside of the model to allow markings to be added top and bottom?
Jim's original FSDS model can be downloaded from Flightsim.com. I'm happy to provide the textures I created (in old Paint Shop Pro v8 (not the new Corel one)). I can save to PSD if that helps. I'm imagining the texture map edges that would go along the natural demarcation line of the piping on the top and bottom "corners" of the fuselage would work great; and leave the tail in the side texture, that part works fine.
I've tried to learn Gmax a few times, and when dealing with materials, I just get completely lost.
A super big thank you if anyone is interested, if not, I understand
Thanks,
Tom
I'm hoping one of the modelers here might accept a challenge I've got.
As I've been posting, I'm using the FSX upgrade to Jim Jacobson's original HUP-2 Model (by somebody by the initials YT, LLS I think, I can't tell who) which I think I downloaded from Simviation (search for Piaseki ... yes, I know it's spelled wrong) for my '57/'58 FDR Cruise.

My issue is that there are markings on the top and bottom of the helicopter that are well nigh impossible to create because the model is textured with just two textures, 1 on each side, so the very top and bottom are very stretched, and progressively so, I just don't have the skill to deal with this much stretch.


Which when I try to add to the texture, looks like this


Would anyone be interested in taking on the challenge to re-texture the outside of the model to allow markings to be added top and bottom?
Jim's original FSDS model can be downloaded from Flightsim.com. I'm happy to provide the textures I created (in old Paint Shop Pro v8 (not the new Corel one)). I can save to PSD if that helps. I'm imagining the texture map edges that would go along the natural demarcation line of the piping on the top and bottom "corners" of the fuselage would work great; and leave the tail in the side texture, that part works fine.
I've tried to learn Gmax a few times, and when dealing with materials, I just get completely lost.
A super big thank you if anyone is interested, if not, I understand
Thanks,
Tom
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