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I can not add bombs in a model NEED HELP

Maxstuka

Charter Member
Hi people, I has a spitfire MKXIX the model is a recognition aircraft but I need add bombs, Any can check the .dp because no load any objets playing.

[BOXES]
box.0=%box_name.0%,-0.45,-0.93,1.07,0.44,0.52,3.31,33,34,35,36,37,38,39,40,53,54,55,56,57,58,59,60
box.1=%box_name.1%,-0.45,-0.9,-1.36,0.45,0.5,1.07,41,42,43,44,45,46,47,48,61,62,63,64,65,66,67,68
box.2=%box_name.2%,-0.3,-0.23,-1.59,0.3,0.77,-1.18
box.3=%box_name.3%,-3.22,-0.76,-1.49,-0.44,-0.46,1.05,17,18,19,20,21,22,23,24,25,26,27,28,97,98,99,100,101,102,103,104,105,106,107,108
box.4=%box_name.4%,-5.48,-0.47,-1.13,-3.23,-0.2,0.92,29,30,31,32,109,110,111,112
box.5=%box_name.5%,0.44,-0.75,-1.49,3.19,-0.42,1.07,1,2,3,4,5,6,7,8,9,10,11,12,81,82,83,84,85,86,87,88,89,90,91,92
box.6=%box_name.6%,3.2,-0.47,-1.05,5.38,-0.17,0.96,13,14,15,16,93,94,95,96
box.7=%box_name.7%,-0.31,-0.65,-3.82,0.31,0.51,-1.35,49,50,51,52,69,70,71,72
box.8=%box_name.8%,-0.23,-0.4,-5.89,0.23,0.28,-3.84,115,116,119,120
box.9=%box_name.9%,-2.01,0.17,-6.36,-0.1,0.38,-5.04,113,114
box.10=%box_name.10%,0.13,0.2,-6.36,1.97,0.37,-4.96,117,118
box.11=%box_name.11%,-0.05,-0.2,-6.71,0.08,1.99,-5.91,73,74,75,76,77,78,79,80
box.12=%box_name.12%,-0.07,0.41,-5.86,0.1,2,-4.76
box.13=%box_name.13%,-1.32,-1.14,-1.1,-0.51,-0.76,0.01
box.14=%box_name.14%,0.48,-1.14,-1.1,1.31,-0.76,0.01
[SYSTEMS]
system.0=%system_name.0%,553,0
system.1=%system_name.1%,276,2
system.2=%system_name.2%,415,3
system.3=%system_name.3%,138,7
system.4=%system_name.4%,103,8
system.5=%system_name.5%,34,9
system.6=%system_name.6%,138,10
system.7=%system_name.7%,553,18
system.8=%system_name.8%,34,19
system.9=%system_name.9%,103,20
system.10=%system_name.10%,103,22
system.11=%system_name.11%,553,23
system.12=%system_name.12%,190,15
system.13=%system_name.13%,276,24
system.14=%system_name.14%,173,25
system.15=%system_name.15%,34,26
system.16=%system_name.16%,207,27
system.17=%system_name.17%,207,28
system.18=%system_name.18%,173,29
system.19=%system_name.19%,553,30
system.20=%system_name.20%,190,12
system.21=%system_name.21%,276,31
system.22=%system_name.22%,173,32
system.23=%system_name.23%,34,33
system.24=%system_name.24%,207,34
system.25=%system_name.25%,207,35
system.26=%system_name.26%,173,36
system.27=%system_name.27%,553,37
system.28=%system_name.28%,553,38
system.29=%system_name.29%,276,41
system.30=%system_name.30%,207,39
system.31=%system_name.31%,207,40
[BOXMAPS.0]
; Box = Nose
boxmap.0=50,0
boxmap.1=5,2
boxmap.2=40,3
boxmap.3=5,7
[BOXMAPS.1]
; Box = Fuselage
boxmap.0=15,8
boxmap.1=5,9
boxmap.2=25,10
boxmap.3=40,18
boxmap.4=5,19
boxmap.5=5,20
boxmap.6=5,22
[BOXMAPS.2]
; Box = Pilot
boxmap.0=100,8
[BOXMAPS.3]
; Box = Port Wing
boxmap.0=25,23
boxmap.1=15,15
boxmap.2=10,24
boxmap.3=15,25
boxmap.4=5,26
boxmap.5=10,27
boxmap.6=10,28
boxmap.7=10,29
[BOXMAPS.4]
; Box = Port Wing Tip
boxmap.0=100,28
[BOXMAPS.5]
; Box = Starboard Wing
boxmap.0=25,30
boxmap.1=15,12
boxmap.2=10,31
boxmap.3=15,32
boxmap.4=5,33
boxmap.5=10,34
boxmap.6=10,35
boxmap.7=10,36
[BOXMAPS.6]
; Box = Starboard Wing Tip
boxmap.0=100,35
[BOXMAPS.7]
; Box = Tail (forward)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,37
[BOXMAPS.8]
; Box = Tail (aft)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38
[BOXMAPS.9]
; Box = Port Elevator
boxmap.0=100,39
[BOXMAPS.10]
; Box = Starboard Elevator
boxmap.0=100,40
[BOXMAPS.11]
; Box = Rudder
boxmap.0=50,41
[BOXMAPS.12]
; Box = Tailfin
boxmap.0=25,38
[BOXMAPS.13]
; Box = Radiator left
boxmap.0=15,27
[BOXMAPS.14]
; Box = Radiator right
boxmap.0=15,34
[EFFECTS.0]
; System = Nose Structure
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.1]
; System = Oil Reservoir
Location = 0,0,0
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.2]
; System = Engine
Location = 0,0,0
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.3]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,
[EFFECTS.4]
; System = Pilot
effect.0=95,LIBRARY,,
effect.1=100,DEATH,,
[EFFECTS.5]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.6]
; System = Center Fuel Tank
Location = 0,0,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_s,
effect.3=100,BOMB,,
[EFFECTS.7]
; System = Fuselage Structure
Location = 0,0,0
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,
[EFFECTS.8]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.9]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.10]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.11]
; System = Port Wing Structure
Location = 0,0,0
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.12]
; System = Port Fuel Tank
Location = 0,0,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BOMB,,
[EFFECTS.13]
; System = Port Guns
effect.0=50,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.14]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.15]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.16]
; System = Port Gear
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.17]
; System = Port Wing Tip Structure
Location = 0,0,0
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.18]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.19]
; System = Starboard Wing Structure
Location = 0,0,0
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.20]
; System = Starboard Fuel Tank
Location = 0,0,0
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,
[EFFECTS.21]
; System = Starboard Guns
effect.0=50,LIBRARY,,
effect.1=95,LIBRARY,fx_airexpl_l,
effect.2=100,BREAK,,
[EFFECTS.22]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.23]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.24]
; System = Starboard Gear
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.25]
; System = Starboard Wing Tip Structure
Location = 0,0,0
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,
[EFFECTS.26]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,
[EFFECTS.27]
; System = Tail (fwd) Structure
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,
[EFFECTS.28]
; System = Tail (rear) Structure
Location = 0,0,0
effect.0=10,LIBRARY,,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,,
[EFFECTS.29]
; System = Rudder
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.30]
; System = Port Elevator
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EFFECTS.31]
; System = Starboard Elevator
effect.0=95,LIBRARY,,
effect.1=100,BREAK,,
[EXTRA.0] //STAR #1
location=0.550, 0.145, 1.830 // position in metre from fsds origin
effect=fx_YAS_exhaust
[EXTRA.1] //PORT #1
location=-0.550, 0.145, 1.830
effect=fx_YAS_exhaust
[EXTRA.2] //STAR #2
location=0.550, 0.145, 1.660
effect=fx_YAS_exhaust
[EXTRA.3] //PORT #2
location=-0.550, 0.145, 1.660
effect=fx_YAS_exhaust
[EXTRA.4] //STAR #3
location=0.550, 0.145, 1.470
effect=fx_YAS_exhaust
[EXTRA.5] //PORT #3
location=-0.550, 0.145, 1.470
effect=fx_YAS_exhaust
[EXTRA.6] //STAR #4
location=0.550, 0.145, 1.320
effect=fx_YAS_exhaust
[EXTRA.7] //PORT #4
location=-0.550, 0.145, 1.320
effect=fx_YAS_exhaust
[EXTRA.8] //STAR #5
location=0.550, 0.145, 1.170
effect=fx_YAS_exhaust
[EXTRA.9] //PORT #5
location=-0.550, 0.145, 1.150
effect=fx_YAS_exhaust
[EXTRA.10] //STAR #6
location=0.550, 0.145, 1.20
effect=fx_YAS_exhaust
[EXTRA.11] //PORT #6
location=-0.550, 0.145, 1.20
effect=fx_YAS_exhaust
///[EXTRA.12] //Vortex
location=-5.6, -0.10, -1.260
effect=fx_WingtipVortex
///[EXTRA.13] //Vortex
location=5.6, -0.10, -1.260
effect=fx_WingtipVortex
[GUNSTATIONS]
;
gunstation.0=0,-99,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; Bomb Release
gunstation.1=0,20,4,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0,0,0,0,0,0,0
[guns.0]
gun.0=17,0,0,0,0,0,0,0
[guns.1]
gun.0=8,0,0,0,0,0,0,0
[HARDPOINTS]
mount.0=0,-0.085,-1.25
mount.1=0,0.05,-1.75
mount.3=0,0,0
mount.4=0,-1.07,-0.53
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
[PAYLOAD.0]
; Payload = None
[PAYLOAD.1]
; Payload =Long Range 30 Gallon
mount.0=slipper30gall_tank, 1, -1
[PAYLOAD.2]
; Payload =Long Range 90 Gallon
mount.1=slipper90gall_tank, 1, -1
[PAYLOAD.3]
; Payload = 1000 Lb Bomb
mount.3=wep_pylon_pr_spit_c_des, 1, -1
mount.4=wep_mc1000, 1, -1
[STRINGS]
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Port Wing
"box_name.4"=Port Wing Tip
"box_name.5"=Starboard Wing
"box_name.6"=Starboard Wing Tip
"box_name.7"=Tail (forward)
"box_name.8"=Tail (aft)
"box_name.9"=Port Elevator
"box_name.10"=Starboard Elevator
"box_name.11"=Rudder
"box_name.12"=Tailfin
"box_name.13"=Radiator left
"box_name.14"=Radiator right
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine
"system_name.3"=Hydraulics Reservoir
"system_name.4"=Pilot
"system_name.5"=Radio
"system_name.6"=Center Fuel Tank
"system_name.7"=Fuselage Structure
"system_name.8"=Rudder Cntrl Cable
"system_name.9"=Bomb Release
"system_name.10"=Elevator Cntrl Cable
"system_name.11"=Port Wing Structure
"system_name.12"=Port Fuel Tank
"system_name.13"=Port Guns
"system_name.14"=Port Flap
"system_name.15"=Port Ail. Cntrl Cable
"system_name.16"=Port Gear
"system_name.17"=Port Wing Tip Structure
"system_name.18"=Port Aileron
"system_name.19"=Starboard Wing Structure
"system_name.20"=Starboard Fuel Tank
"system_name.21"=Starboard Guns
"system_name.22"=Starboard Flap
"system_name.23"=Starboard Ail. Cntrl Cable
"system_name.24"=Starboard Gear
"system_name.25"=Starboard Wing Tip Structure
"system_name.26"=Starboard Aileron
"system_name.27"=Tail (fwd) Structure
"system_name.28"=Tail (rear) Structure
"system_name.29"=Rudder
"system_name.30"=Port Elevator
"system_name.31"=Starboard Elevator
"payload_name.0"=None
"payload_name.1"=Long Range slipper 30 Gallon
"payload_name.2"=Long Range slipper 90 Gallon
"payload_name.3"=1000 Lb Bomb
 
looks good except for a few little mistakes. Try this.

[GUNSTATIONS]
;
gunstation.0=0,-99,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; Bomb Release
gunstation.1=3,20,4,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0, 0,0,0,0,0,0

[guns.0]
gun.0=17,0,0,0,0,0,0,0

[guns.1]
gun.0=8,0,0,0,0,0,0,0

[HARDPOINTS]
mount.0=0,-0.085,-1.25
mount.1=0,0.05,-1.75
mount.2=0,0,0
mount.3=0,-1.07,-0.53

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%

[PAYLOAD.0]
; Payload = None

[PAYLOAD.1]
; Payload = Long Range 30 Gallon
mount.0=slipper30gall_tank, 1, -1

[PAYLOAD.2]
; Payload = Long Range 90 Gallon
mount.1=slipper90gall_tank, 1, -1

[PAYLOAD.3]
; Payload = 1000 Lb Bomb
mount.2=wep_pylon_pr_spit_c_des, 1, -1
mount.3=wep_mc1000, 1, -1



I fixed the bomb trigger, from 0 to 3. Adjusted the mount points so that they are in order. the rest look fine. Let me know if that works.
 
looks good except for a few little mistakes. Try this.

[GUNSTATIONS]
;
gunstation.0=0,-99,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; Bomb Release
gunstation.1=3,20,4,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0, 0,0,0,0,0,0

[guns.0]
gun.0=17,0,0,0,0,0,0,0

[guns.1]
gun.0=8,0,0,0,0,0,0,0

[HARDPOINTS]
mount.0=0,-0.085,-1.25
mount.1=0,0.05,-1.75
mount.2=0,0,0
mount.3=0,-1.07,-0.53

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%

[PAYLOAD.0]
; Payload = None

[PAYLOAD.1]
; Payload = Long Range 30 Gallon
mount.0=slipper30gall_tank, 1, -1

[PAYLOAD.2]
; Payload = Long Range 90 Gallon
mount.1=slipper90gall_tank, 1, -1

[PAYLOAD.3]
; Payload = 1000 Lb Bomb
mount.2=wep_pylon_pr_spit_c_des, 1, -1
mount.3=wep_mc1000, 1, -1



I fixed the bomb trigger, from 0 to 3. Adjusted the mount points so that they are in order. the rest look fine. Let me know if that works.

Exelent, It work fine the bombs but I have problems with drop tanks.
 
I add more lines,

[GUNSTATIONS]
;
gunstation.0=0,-99,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; Bomb Release
gunstation.1=4,20,4,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0, 0,0,0,0,0,0
; 90 gallon slipper tank
gunstation.2=4,16,16,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0,0,0,0,0,0,14400
[guns.0]
gun.0=17,0,0,0,0,0,0,0
[guns.1]
gun.0=8,0,0,0,0,0,0,0
[guns.2]
gun.0=1,0,0,0,0,0,0,0
[HARDPOINTS]
mount.0=0,-0.085,-1.25
mount.1=0,0.05,-1.75
mount.2=0,0,0
mount.3=0,-1.07,-0.53
[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
[PAYLOAD.0]
; Payload = None
[PAYLOAD.1]
; Payload = Long Range 30 Gallon
mount.0=slipper30gall_tank, 1, -1
[PAYLOAD.2]
; Payload = Long Range 90 Gallon
mount.1=slipper90gall_tank, 1, -1
[PAYLOAD.3]
; Payload = 500 Lb Bomb
mount.2=wep_pylon_pr_spit_c_des, 1, -1
mount.3=wep_pr_b500, 1, -1
[PAYLOAD.4]
; Payload = 1000 Lb Bomb
mount.2=wep_pylon_pr_spit_c_des, 1, -1
mount.3=wep_mc1000, 1, -1
 
this is the MK 14 model and work all drop tanks, but I do not know what lines need to add in the MK 19


[GUNSTATIONS]
;
gunstation.0=0,24,1,0.06,860,2,0.02,650,2,20,1d1*20,-2.225,-0.46,1.05,-0.40317,0,0.69235,0,0,0,0,1.8
;
gunstation.1=0,31,1,0.06,860,2,0.02,650,2,20,1d1*20,2.225,-0.46,1.05,-0.40317,0,-0.69235,0,0,0,0,1.8
;
gunstation.2=1,24,2,0.1,880,2,0.05,950,4,20,1d1*30,-2.09,-0.61,0,-0.36704,0,0.43652,0,0,0,0,13.9
;
gunstation.3=1,31,2,0.1,880,2,0.05,950,4,20,1d1*30,2.09,-0.61,0,-0.36704,0,-0.43652,0,0,0,0,13.9
;
gunstation.4=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
;
gunstation.5=2,20,4,0,0,0,0,0,0,0,0,0.000,0.000,0.000,0.000,0.000,0.000,0,0,0,0,0
; 90 gallon slipper tank
gunstation.6=4,16,16,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0,0,0,0,0,0,14400
[guns.0]
gun.0=250,0,0,0,0,0,1,250
[guns.1]
gun.0=250,0,0,0,0,0,1,250
[guns.2]
gun.0=120,-0.35,0.18,1.65,0,0,1,120
[guns.3]
gun.0=120,0.35,0.18,1.65,0,0,1,120
[guns.4]
gun.0=10,0,0,0,0,0,0,10
[guns.5]
gun.0=10,0,0,0,0,0,0,10
[guns.6]
gun.0=1,0,0,0,0,0,0,0
 
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