I hate when this happens

OBIO

Retired SOH Admin
Working on a repaint template for the Flight Sim Design Berlin Douglas C-124 C. Had the panel lines done, the windows all repainted on, the insignia in place, the lettering all wrapped up. The Fuselage was looking good....went in to do some adjustments to the panel lines here and there. Saved, flattened, saved as a bmp. Reopened the layered PSD file to create my alpha channel file. Deleted the panel lines, merged all the detail stuff (windows, lettering, insignia) and adjusted the brightness and contrast to make them nearly white. And usually, at this point, I do a Save AS to make a separate file for the alpha...but I did a SAVE...so my layered template got over written by my alpha channel...so now I have to start all over and recreate panel lines, windows, place the insignia and detail work. Bummer.

OBIO
 
yeah i've done this before when doing my profile art, was working on the mighty Vulcan merged all the layers by accident, didn't notice and saved + exited, all the hours of work (100+) down the pan!
 
Photoshop can do more than 1 undo, default is 3 or something, you can set it to more in some versions. My point being, it must store this somewhere, a backup file. Now, does PS delete these on exit, or are they still there somewhere? Might be worth a google to find out?

Jamie

PS. been there, done that, etc. feel your pain.
 
mmm, sorry I forgot, PS has it's own scratch file, bit like virtual memory/swap file. you can set it's location, dunno how long it holds onto things or if it's recouverable though.

J
 
I do all my initial template workup in Photoshop 5.0...which has just a single level of Undo. Photoshop 7.0, which I use for doing the more detailed aspects of painting, has upto 99 levels of Undo I believe...I have it set for 50.

OBIO
 
Yea verily I say unto thee, it has happened to all of us at one time or another. What I hate is to do a merge visible for a layer set only find out after I did so, that one or more layer not meant to be merged were checked.
No problem until one saves the image and closes it then finds out. :icon34:

Caz
 
Obio,

I'm curious why you find using two versions of PS to be useful? Am I missing something?

Jamie
 
JD

I use Photoshop 5.0 to do the basic panel lines and initial layout of the template so that if anyone asks for a copy of my template, they can use the template even if they have an older version of Photoshop or Paint Shop Pro. That, and I just like the way 5.0 does the lines.

I use 7.0 to do my paints since the 5.0 is actually the Limited Edition, which does not have all the bells and whistles of 7.0...not that I use all that many bells and whistles in my paints.

OBIO
 
I hate that as well. I remember I made an AI repaint some time ago, entailing some very complex cheatline designs, only to (somehow) accidentally paste another plane's paintwork all over it. Long story short, an unfortunate series of accidents lead to it being flattened and saved that way...

Now luckily, I'd already placed the proper textures on the model, but now if I want to do different regs of the same plane, I get to do the whole paint over again...

Most annoying of all of course is having worked for hours on a paint, getting so deep into it that time flies by and you don't realise you haven't saved at all, and having Photoshop teach you a very harsh lesson by crashing as you're putting on the final details, putting it all into the proverbial pipes.
 
It is always nice to know you are not the only one making these stupid mistakes. On several occasions I have saved a layered file as bmp just to open it again and over-write the multi layered file by filing the bmp in PSP format......

Huub
 
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