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I have a problem with FSX

Using psd's while painting parts is a good idea but once done making a JPG out of the psd saves scads of memory and reduces loading time as well as the refresh rate in max/gmax when you spin the viewpoint around.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
The JPG is assigned into the diffuse slot and has no influence on the export process as FS is going to be looking for a DDS or BMP in game.<o:p></o:p>
 
So.... That is a clue on performance for devs... If you want good frame rates in FSX and you have Gmax running, aint going to happen... Shut down Gmax or Max for better performance if you seem to be having issues with frame rates in FSX.

Funny, I notice no difference whatever!

Oh wait, that's because I have one 'puter strictly for FS9/FSX and another 'puter strictly for Max/GMax/Photoshop development... :whistle:
 
Funny, I notice no difference whatever!

Oh wait, that's because I have one 'puter strictly for FS9/FSX and another 'puter strictly for Max/GMax/Photoshop development... :whistle:


Ok, thats like having one car for going to the grocery store, and one for going to the electronics store...

:woot:

lolol... I want one for just checking forums... one for Gmax, one for Photoshop...


Just kiddin Bill. ;) That would be a nice luxury.



Chuck,

I used to do that a few computers back. It was hanging so bad with PSD's, that I finally started burning JPG's to lower RAM useage. Really helps and highly recommended for slower systems.

If mine is sluggish, I'll rotate in mesh mode, then go back to color. Thats usually if I have all the big programs running all at once though.



Bill


(I can fly with AA on now!!!!!!! wooo hooooooooo)

<--- does another victory dance
 
I had found that saving file space paid off even on the quad cores i run now, a texture set for one plane with 8 interior 2048’s and another 6 psd's for the exterior also 2048’s can chew up half a video cards memory , looking at one upcoming job on the desktop has 170 meg’s of psd’s to load into 3DS, Jean Luc,(RXP) was over at my place and had one psd for the airbus console that by itself was over 400MB! , they add up fast so i tend to .jpg what i can . <?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:eek:ffice:eek:ffice" /><o:p></o:p>
Using networked machines is one way of getting around the problems associated with demanding software but it takes time to ship really big files over the wireless system i use so i divide things differently now.<o:p></o:p>
One machine with Max8 using panda exports to Make Model and on that machine is 2004. <o:p></o:p>
One machine running Max9 and XtoMDL with FSX / Accell and a third machine with Gmax and a copy of FSX sp1 for compatibility testing, all three have Photoshop, the third machine also has a dial up modem and is linked to a back up dial up account so that i can still take care of website updates if the high speed connection goes down. <o:p></o:p>
<o:p></o:p>
 
Goodness!

:faint:

Well, I guess I need more computers to be like you guys!

I have my lil HP lappie as backup. I dont know where I could fit more computers... :eek:



Bill
 
Ok, thats like having one car for going to the grocery store, and one for going to the electronics store...

Nah, more like having a regular car for the road, and a 4-WD for offroading, and a golf cart to use on the course. :friday:
 
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