Yes Milton, I know I hope to learn to knit in gmax as well. AC3D is very easy to use polybending software, with few tools and no animation functionality. Except for X-Plane. However it supports a lot of formats. ModelconverterX is a very powerful tool, not only for scenery designers. I am using it for the Commander conversion. Unfortunatly the Commander will not load in gmax for some reason. I was hoping to bring it over to native FSX format with gmax.
Hi Milton,
That is very kind of you.
However, I just got it loaded and managed to save it before it crashed. It looks like I can open and save now. I just got an initial error from one of the FSX scripts, but they load fine now.
I must get better aquinted with gmax before I start trying to update the materials and animations.
Ahhh, great to hear.
You might check out my new video tutorials then. Just click the first link in my signature.
Thanks and noted. I am doing animation trials on very simple objects, and figuring out the tools. I remember reading about the tape measure tool for a long time ago.
I assume the front parts are treated like an upper strut.
Everything there is linked top down.
The "oleo swing arm" is linked to that.
The axle (tire/wheel) is linked to the swing arm.
The damper is linked the the axle or swing arm.
The damper pivot needs to be moved the the bottom attach point.
It should be animated for up/down and slight rotation fore/aft.
The upper (fat) part of the damper needs to be separated from the oleo.
It needs to be linked to the top horizontal part that rotates during retraction/extension.
The oleo needs to recede into that top part under weight.
The top part needs to be animated to stay in line with the oleo.
My opinion not knowing exactly how all the movement works.
Thnaks. Almost like the "Dry Bones Song" then
I Will try this out tomorrow. Would you normally do the same process for each main gear, or will mirroring work?
Thank you!
I usually mirror the parts IF they are not symmetrical. Your parts are likely the same (symmetrical left and right). If so, mirroring is unnecessary.
You can clone as a group.
Then using the part at the top of the hierarchy, relocate the package to the other side.
If not symmetrically vertical or same left to right, only then must you mirror.
If that is the case:
Then, go to the original side, and record the Move Local coordinates, and the Rotate Local coordinates for each animated part.
Use the Move coordinates to reset the Local pivots of the new side parts. (Affect Pivot Only)
Then use the rotation pivot coordinates to reset those pivots.
For parts not symmetrical, you may have to flip the coordinate pivot signs (+ or -).
Test