W
wehyam
Guest
I know they've only got to out fly me.. but how do the AI pilots do it?
Does anyone out there know? I really really would like to know .. any pointers to the articles or books
Thinking about it.. Here's my 'for starters' ..
1) the AI planes have to move sufficiently like planes to appear realistic.. They have to do a smooth stall turn , roll or Immelmann ,or what ever to look good.
This means there some seriously plausible physical model being used. ie there's a little 3D coordinate system moving with aeronautically appropriate 6 dof in the 3D space.. (talking of which I can assure you a Cessna 150 aerobat doesn't spin anything like the OFF Camel!) BUT even so the general flying of the AI is smooth and looks real and skillful... Whether or not they can land better than I can .. I dont know..
So just how they do the 'free' flight is an interesting question in itself..
Now there are Rookies (!) Veterans and Aces.. Do they have different models reflecting different degrees of
flying skill .. rudder coordination say... how is it implemented?
2) The AI planes generally seem to respond sensibly.. mostly
I'm creaking up behind them moments from the stall , they're almost in the sight and they suddenly kick rudder and fall away into a dive rolling underneath me.. So they probably have a set of rules of tactics.. See wehyam here doing M, while you're doing X, then do A.. see wehyam there doing N while you're doing Y, do B .. etc.. Which means the AI has to know where I am , what I'm doing, what its doing and what's a good thing to do. So the question is what situational details does the AI 'know', and how are they represented? Do they have a set of defensive and attacking tactical 'cliches' triggered by different situations and 'tasks' ... What complexity of situations can be 'recognised'?
Is your wingman clever enough to know that now is not the time to dive down and machine gun the herd of cows but its time to cover your **** (there always were 4 letters in 6).
So do the Veterans and Aces have a better range of 'responses' situational criteria .. than the rookies? what???
Some one really clever has programmed the AI.. and it has to happen in real time.. heirarchical goals etc but I would really like to know how clever the AI actually are.. and how much of it is 'smoke and mirrors' ..
you dont have to be very clever to fool me you know.. :isadizzy:
How do you find out about this stuff?
Does anyone out there know? I really really would like to know .. any pointers to the articles or books
Thinking about it.. Here's my 'for starters' ..
1) the AI planes have to move sufficiently like planes to appear realistic.. They have to do a smooth stall turn , roll or Immelmann ,or what ever to look good.
This means there some seriously plausible physical model being used. ie there's a little 3D coordinate system moving with aeronautically appropriate 6 dof in the 3D space.. (talking of which I can assure you a Cessna 150 aerobat doesn't spin anything like the OFF Camel!) BUT even so the general flying of the AI is smooth and looks real and skillful... Whether or not they can land better than I can .. I dont know..
So just how they do the 'free' flight is an interesting question in itself..
Now there are Rookies (!) Veterans and Aces.. Do they have different models reflecting different degrees of
flying skill .. rudder coordination say... how is it implemented?
2) The AI planes generally seem to respond sensibly.. mostly
I'm creaking up behind them moments from the stall , they're almost in the sight and they suddenly kick rudder and fall away into a dive rolling underneath me.. So they probably have a set of rules of tactics.. See wehyam here doing M, while you're doing X, then do A.. see wehyam there doing N while you're doing Y, do B .. etc.. Which means the AI has to know where I am , what I'm doing, what its doing and what's a good thing to do. So the question is what situational details does the AI 'know', and how are they represented? Do they have a set of defensive and attacking tactical 'cliches' triggered by different situations and 'tasks' ... What complexity of situations can be 'recognised'?
Is your wingman clever enough to know that now is not the time to dive down and machine gun the herd of cows but its time to cover your **** (there always were 4 letters in 6).
So do the Veterans and Aces have a better range of 'responses' situational criteria .. than the rookies? what???
Some one really clever has programmed the AI.. and it has to happen in real time.. heirarchical goals etc but I would really like to know how clever the AI actually are.. and how much of it is 'smoke and mirrors' ..
you dont have to be very clever to fool me you know.. :isadizzy:
How do you find out about this stuff?