Well gang,
They said that the FSX SDK for Gmax was unlimited and that you could throw in a plane of incredible magnitude and that the FSX SDK Compiler would turn that baby into an FSX MDL.
oops....
400,000 polygons plus and it will not compile. I can compile it in sections, but not all in one piece.
Now that I have FS2004 models 'unlimited' and now exporting models at 560,000 polygons (former limit in FS9 was 65,000 polygons), now, the same model, minus the shadow model for it, will 'not' compile through the FSX version compiler.
I wonder if its possible to patch 3 MDL files together to make one big FSX MDL file? Could it be done?
Bill
They said that the FSX SDK for Gmax was unlimited and that you could throw in a plane of incredible magnitude and that the FSX SDK Compiler would turn that baby into an FSX MDL.
oops....
400,000 polygons plus and it will not compile. I can compile it in sections, but not all in one piece.
Now that I have FS2004 models 'unlimited' and now exporting models at 560,000 polygons (former limit in FS9 was 65,000 polygons), now, the same model, minus the shadow model for it, will 'not' compile through the FSX version compiler.
I wonder if its possible to patch 3 MDL files together to make one big FSX MDL file? Could it be done?
Bill