mongoose
SOH-CM-2023
So, moving this away from https://sim-outhouse.org/sohforums/threads/low-speed-trim-for-ju88.163474/
The question WRT CFS3 is of course what speed is what, The ac gauges will show IAS, while 'z' will show TAS; however neither will indicate GS which is the vector sum of TAS and wind velocity.
Now I assume the navigator would have to plot that by some form of reckoning , either of ground location or using the stars; Dan can but in here.
In CFS3, using the 'm' for the map, one can fix ground location in flight, but I assume within the mission builder, any wp times won't reflect GS, but only TAS? This does complicate planning somewhat, but I assume that was also true in real life, where wind speeds were often not known in advance at high level.
So far, I have not played around too much with setting wind speeds at various sectors, which would add extra realism, but i feel that I should maybe try. I just don't know how having fixed wps in the missions would deal with that, as opposed to not having wps, but just real navigation points. Maybe it's too complicated for CFS3 and most players; it's not Prepar3D after all.
The question WRT CFS3 is of course what speed is what, The ac gauges will show IAS, while 'z' will show TAS; however neither will indicate GS which is the vector sum of TAS and wind velocity.
Now I assume the navigator would have to plot that by some form of reckoning , either of ground location or using the stars; Dan can but in here.
In CFS3, using the 'm' for the map, one can fix ground location in flight, but I assume within the mission builder, any wp times won't reflect GS, but only TAS? This does complicate planning somewhat, but I assume that was also true in real life, where wind speeds were often not known in advance at high level.
So far, I have not played around too much with setting wind speeds at various sectors, which would add extra realism, but i feel that I should maybe try. I just don't know how having fixed wps in the missions would deal with that, as opposed to not having wps, but just real navigation points. Maybe it's too complicated for CFS3 and most players; it's not Prepar3D after all.