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Icarus gold Storch Screenshots

The glazing reflections will be really important to get right on this one.
 
Looks promising indeed!
Though, is it me, or do those legs seems a bit short?

Mmmm, but I'm sure it will be fixed for the final release. Or shortly afterwards anyway. I'm going to duct-tape my mouth shut and check back when it's finished.
 
Looks promising indeed!
Though, is it me, or do those legs seems a bit short?

Yes, I thought the same...but after looking at a few pictures I think it's the track width which is not correct. The track width of the Storch is much smaller in the air than on the ground...just take a look at this picture (notice the angle of the tires).

And last but not least, it's called Fieseler Storch and not Fiesler Storch :wavey:

Greetings
Tim
 
Though, is it me, or do those legs seems a bit short?

it's you lol

4%2035%20Fiesler%20Fi-156C%20Storch%20NX41FS%20left%20front%20l.jpg


STORCSCREEN05.jpg


i have misured and it's near to be the same...bytheway this is the first version - no rear wheel - and nothing that couldn't eventually modified....and it is a first first first beta...just for screenshots....
of course any help or comments it's ok..working on virtual and other versions, ski included.
 
I think what Tim is saying and I may be wrong, in Tims picture "in flight" the wheels are toed in and gear is closer together (no weight) but and on landing wheels are not toed and gear widens out (weight)

I think:isadizzy:

I'm gettin one fur sure it looking very very Nice

Will there be a Tail wheel Version?
 
it's you lol

4%2035%20Fiesler%20Fi-156C%20Storch%20NX41FS%20left%20front%20l.jpg


STORCSCREEN05.jpg


i have misured and it's near to be the same...bytheway this is the first version - no rear wheel - and nothing that couldn't eventually modified....and it is a first first first beta...just for screenshots....
of course any help or comments it's ok..working on virtual and other versions, ski included.

icarus - it looks as though the models landing gear IS modeled as if on the ground and landed - and that is exactly the opposite of what ACES did when they modeled the FSX default Hornet jet...they used photos of that jet on its jackstands, so the gear was free and clear of the ground so it could be cycled through retraction and extension for maintenance. The modeler just (apparently) never looked at pics of the jet on the ground without the jacks in place.

So your people are in good company - but if you examine photos of the Storch in flight - the gear is closer coupled and the struts are extended, not compressed, and therefore about a foot or so longer than they are on the ground. The Storch, in addition to being a STOL aircraft was also well suited to rough field conditions by necessity - so it had a long suspension stroke....as does the Hornet although for different reasons...
 
icarus - it looks as though the models landing gear IS modeled as if on the ground and landed -

indeed, the Storch had a lot of travel in its landing gear (well over a foot I believe), especially to overcome rough landings. So it looks right if it were standing on the ground, but not in flight...well, according to me anyway.
here's a nice movie to show what I mean, look at the take off and landing, and note how much travel there is in the landing gear:
http://www.youtube.com/watch?v=VDcB0pSUYOI
It sort of droops down when in flight, and shortens and widens when on the ground. It was called Storch with a good reason, those long legs!
edit: found this: http://en.wikipedia.org/wiki/Fieseler_Fi_156, where it says 45 cm of travel in the landing gear, or 18 inches!


Say Icarus, are you planning to release this with a paintkit?
 
Simply, maybe the modeller has not animated the undercarriage yet ? Looks nice. If you guys will make all the autoslats and flap system correctly, she will be a winner.

Lucas
 
:applause: Great first first beta!!! With the details adressed and propper STOL-flightdynamics this is a finnally filled gap in FSX. Looking forward to this a lot!

Alex
 
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