Icebergs!

zswobbie1

Moderator
Staff member
Somehow, I managed to have icebergs in my scenery, at random airports. I'm not sure how that happened & I'm thinking that maybe a 2002 scenery caused it.

I can always deactivate & reactivate my addon scenery to see if I can get rid of them, but i have over 300 sceneries. Also, the 'bergs could be cause by something in the main scenery folder.

I'm trying to convince myself to pluck up my energy & go thru' the scenery files!

Any ideas?
 
It's probably down to a static library object that has same guide code as the object that is supposed to be there. I installed the USS Tarawa fleets and ended up with Jetways in formation off Florida

Ttfn

Pete
 
It's probably down to a static library object that has same guide code as the object that is supposed to be there. I installed the USS Tarawa fleets and ended up with Jetways in formation off Florida

Ttfn

Pete

I had the EXACT same thing happen with the WWII carrier scenery for The Doolittle Raid off the coast of Japan. :unsure:
I thought there might have been some "cold feet" with the carrier escort BGLs which got swapped out for the jetways?
My Tarawa Fleets install is just fine, except for the really low (unfixable) flight decks off the coast of Korea. :indecisiveness:
 
I'm going to try the static library suggestion, if not, I'll live with it. Maybe it's just an Ice Age appearing!
Global Warning result - predicted by FS2004.
*** You saw it here first ***
:nature-smiley-003::nature-smiley-003::nature-smiley-003:
 

It's probably down to a static library object that has same guide code as the object that is supposed to be there. I installed the USS Tarawa fleets and ended up with Jetways in formation off Florida
Ttfn
Pete

We've seen that before. The concept was that those randomly created identifying codes were so complex that the odds were almost zero that they would ever randomly duplicate within the anticipated lifetime of the solar system. Once in maybe several trillion years. Trouble is, the way randomness works, if something only happens once in a billion years, the odds are just as good that it will happen this afternoon as on some unspecified date in a trillion years. The first time we saw it was just a few years after FS9 came out. Someone added some airport in the middle east and found ships (possibly from the Doolittle Raid scenery) sitting in the desert. Someone (OK, it was me) said they thought it might be due to the mysterious Philadelphia Experiment scenery. But no, it was undoubtedly randomness doing it's random thing and two sceneries had the same ID codes just like they (whoever "they" are) said should never happen.
 
Maybe it was caused by the Philadelphia Experiment.
Also, I installed the DeLorean from 'Back to the Future'.. Maybe Marty & Dr. Emmett Brown DID change something in the past!
 
We've seen that before. The concept was that those randomly created identifying codes were so complex that the odds were almost zero that they would ever randomly duplicate within the anticipated lifetime of the solar system. Once in maybe several trillion years. Trouble is, the way randomness works, if something only happens once in a billion years, the odds are just as good that it will happen this afternoon as on some unspecified date in a trillion years. The first time we saw it was just a few years after FS9 came out. Someone added some airport in the middle east and found ships (possibly from the Doolittle Raid scenery) sitting in the desert. Someone (OK, it was me) said they thought it might be due to the mysterious Philadelphia Experiment scenery. But no, it was undoubtedly randomness doing it's random thing and two sceneries had the same ID codes just like they (whoever "they" are) said should never happen.

..which is why I have a love/hate relationship with scenery/object placer programs. :ROFLMAO:

Just because they are SO easy to use, I can place objects until the cows come home.
Sharing that scenery is a whole 'nother ballgame since we all place Object BGLs in different locations and as different layers.

Which makes me wonder about the main subject of this thread. :unsure:

Have Robbin and Pete tried changing their scenery layers?
 
I have a PHANTOM aircraft carrier near the straight of Hormuz. :ROFLMAO:

I think I added it using EZ-Nimitz many years ago.
It shows up as scenery but I also needed to add a flatten BGL and an AFCAD, which I never got around to doing.
Then I added the carriers from one of the Abacus Flight Deck packages and one of those carriers was within 30 miles of the phantom.

"Great" I thought. "Now I can get rid of the old scenery"...which I can't find. :indecisiveness:

I'm pretty sure I added the phantom to one of my other carrier sceneries by mistake, so maybe I'll just leave it as eye candy or crank out the flatten and the AFCAD.
 
I had the same issue as Robin and simply deleted the "ag_icebergs.bmp" and "ag_icebergs_lm.bmp" files in the default generic texture folder. It isn't the best solution, but at least the fastest and most efficient!

Bernard
 
I did something somewhat similar many years ago when I moved the Virtual Navy's Doolittle Raid scenery to the North Atlantic in my Golden Wings - I found jetways floating in the ocean. (Oddly enough, I didn't notice them when I first installed that scenery in the western Pacific - but maybe I just didn't notice?) Anyway, I solved the problem simply by searching AddOn Scenery and the main FS9 Scenery folders for "jetway" and deleted all of them. I lost nothing from anywhere else because GW is set in a time before jets and jetways were invented. That sort of "kill 'em all" solution wouldn't be so great for someone who has all their scenery and planes in one big FS9 installation.
 
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I'm using a combined Silver/Platinum Wings install, with a bunch of Canadian, Alaska & Russian Antarctic scenery, so it was a matter of time that a bit of surgery needed to be done to some scenery files. I'm actually quite surprised that the sim has not gone belly up on me, considering the amount of stuff that I've thrown at it,
 
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