• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

IFLOLS and FCLP !

jdhaenens

Luddite in Training
Sylvain...You're a genius! I installed everything per directions and placed both the IFLOLS trailer and the Trailer with Cables at KNPA and it operates perfectly (although I may have Panthered a time or two). To be realistic, I'll just leave the trailer in my inatallations, but the cables work as advertised!

A friend is getting me some good close pics of a Type 29 Emergency arresting gear setup, and now that you've shown the way, they'll probably start popping up in places where they should be.

The only problem with the setup is that I can't see it during replay...just like the acceleration carriers.

Thanks!
 
Is it possible to have fully detailed installation
instructions to install them.?

Thanks in advance !
:typing:
VaporZ
 
Yes, it's huge! Sylvain Parouty (sparouty here) has made an IFLOLS Trailer and an IFLOLs Trailer with Cables that acts just like an AI carrier and can be placed With Lamont Clark's Aicarriers V2 program. I tested it at Pensacola and it worked like a champ! We'll have to wait until he releases it publicly, but in my mind, it'a a MAJOR step forward for Naval Aviation simulation!
 
I agree! Sylvain had sent me the beta, and it works perfectly. Only question I have, is what values do I change to make the cables closer together? Sylvain tried to explain this in an email to me, but don't understand.

NC
 
Yes sparouty really came up with a jem here! Its on the Naval Aviator "must have" list! :ernae::ernae::ernae:
 
Looks great and is certainly a lot of fun. Looking forward to the hopefully "official" release. Maybe FSRecorder would allow to record it.
 
... hmmm i wonder if you convert it to an AI Boat (if it's not already)
and then edit the AIcarriers.cfg group entries with the right offsets
(pity theres no vertical offset, but you could change the sim.cfg height above ground entry)

... could you place it on the deck of another AICarrier that does not have an IFOLS modeled

.... :typing: hmmmmmm?
 
Hello!
You're right N332DW!
For a better look, I can easely make IFOLS model without the trailer, and so you'd put it on whatever ship you want, but...but you may have some issues :
- ship and IFLOLS may not stay linked : if your carrier don't have exactly the same sim.cfg properties than your "IFLOLS-AI ship" (cruise and turn speed for ex). So you will have to duplicate IFLOLS for each moving carrier.
- At night, acceleration IFLOLS add flight deck lights which may not fitted to the carrier deck

I have to finish the trailer package, and I will compile quickly an IFLOLS Mark 13 shipboard model : It's already coded in the BigE I have on my shipyard :whistle:

Regards,
Sylvain
 
thanks Sylvain, this one definetly is a must have
- thanks for thinking outside the box
 
... hmmm i wonder if you convert it to an AI Boat (if it's not already)
and then edit the AIcarriers.cfg group entries with the right offsets
(pity theres no vertical offset, but you could change the sim.cfg height above ground entry)

... could you place it on the deck of another AICarrier that does not have an IFOLS modeled

.... :typing: hmmmmmm?

I'm afraid not as far as placing on land. I tried this...spent several hours attempting to
get the trailer and wires to stay but within 2-3 minutes they disappeared.

I tried all sorts of things and even tried using some vehicles
and the "Flour_bomb_floating_dock" in my tests.

It appears that anything defined with the AI Boat Utility
must be on water to remain. Whats more, you must have
at least one waypoint that is not the same as the initial one.

When I get a chance I'm going to fire up SBuilderX and create
a small lake next to a runway and see if the trailer will
'float' and stay put :)

EDIT:
Re-reading your post it seems you are asking only asking about placing aboard
a ship, which Sylvain has answered.

I was attempting to get the models to be 'permanent' at any location.

Paul
 
Jim / Gypsy::

i'm confused at to what the question is - probably due to my choice of nomenclature -

i said AI Boat - invoking inference to the AI boat traffic tool (this is for scenery AI and movement , BGL based)
...but really was referring AI Carriers and the AI Carrier tool (this is for AI craft with sim.cfg's, MDL based)

FYI - AI Carriers will actually spawn AI craft defined as boats on land ...

so...
i wanted to make the IFOLS an AI Craft as part of an AI Carriers formation group (mdl based)
?? will the ifols still work if it's a MDL and not a BGL ???

you could spawn at current location without commanding forward , even spawn it on top of a known navaid or IFR fix
or , command the group forward and the ifols tracks with the rest of the formation

hopefully that is a more cogent explanation of my original , hmmmmmm

i haven't tried Dieter's CVN-75 scenery w/ AI traffic- it also seems that the cvn-75 carrier is static (navaids dont move) but her escorts are AI BGL's
 
Jim / Gypsy::

i'm confused at to what the question is - probably due to my choice of nomenclature -

i said AI Boat - invoking inference to the AI boat traffic tool (this is for scenery AI and movement , BGL based)
...but really was referring AI Carriers and the AI Carrier tool (this is for AI craft with sim.cfg's, MDL based)

-SNIP-

I was refering to the AI Boat Utility, also by Lamont Clark, that
allows you to define AI boat traffic that follow predefined routes
and schedules much like AI aircraft.

This allows you to have boats/carriers that are ever-present
in the sim without placing them using a
the "aicarriers2" utility by Lamont Clark.

I use both methods but I was searching for a way to
place the FLOLS trailer and wires using the AI Boat Utility
so that they would always be present and also, you could
then have multiple installations present simultaneously
on more than one runway. Also, one would not have to first
be on the runway to 'place' the trailer and wires but could
'arrive' from some other takeoff point and find them in place. Alas, this doesn't seem to be possible... :(

One could, with a bit of experimenting I suppose, create a
"group" that contained multiple trailers and wires with the
appropriate offsets to accomplish the 'multiple runway'
solution in "aicarriers2". In fact I may attempt this at
KPNA when I get some time. I did, in fact, locate three
versions of the trailer side-by-side when doing some comparative
testing for Sylvain.

The AI Boat Utility BGL's are read by the FSX components
that read "traffic" files and it is there that limitations appear to
exist as to implementation.
For instance, there appears to be a minimum route length
when defining waypoints. In testing using a smal 25' boat it seemed
to be around 150-200'. I couldn't get any object to remain
'stationary forever'.

Any attempt to place an object...boat, bus, platform...
on land with the AI Boat Utility resulted in the object
disappearing within a couple of minutes of it's appearance.
Resetting time/date, etc and the object reappears only
to vanish again shortly thereafter.

Thus it seems there are different FSX elements involved between
"AI Traffic" injected via simconnect and that defined in BGL's.

Paul
 
Hello everybody!

I have 3wireX (from Flight deck 5 package) and I made some tests with it.
3WireX give me the possibility to add as many FLOLS and arresting gears as I want, fixed, and at the right places.
Both AICarrier and 3WireX use Simconnect commands to controle ships, but one of the big differences between those 2 tools, is that 3wireX allow you to manage multiple objects in the same time with way points and speed pre-defined for each of them.
So, you have to find the right coordinates, put speed=0, and every IFLOLS added will take up their position...

The perfect tool should be a blend of 3wireX(payware) and AICarrier...and AICarrier is a open source program...
So, is there anybody here who knows Java developments?:jump:
regards
Sylvain
 
Hmm can this be created as a library object? If so then we can use an attachment to the model (in this case carrier) in the SDK.

I will go thru the SDK to see what I can find although I would need to know more how this works.
 
Back
Top