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The Staff of SOH
Hi Jason, I have added effects for destroyers, and Mogami, Suzuya to the effects xml. But in your v2 destroyer you have some damage effects like fx_d_fire_lrg, fx_d_fire_med which I can't seem to find in the PTO effects xml?
Where is the ijn 25mm muzzleflash called for ? Cant seem to find it in either the IJN_generic_Destroyer or IJN_generic_Destroyerv2 .xdp . In both cases why is there a night.xdp? @ Daiwilletti what are the changes you suggest should be done to improve these great ships from liquidchicken?
g'day all..
..the cruisers getting sunk by a quick rocket volley from a beau seems odd (damn things used to take a hell of a battering for me,and usually blew my bum out of the sky before I got a chance to do much to them..),
the muzzle flashes not lining up with the barrel tips seems to be a cfs3 or a screenshot glitch (are you using mgrab dave?,I found it played up on occasion for me,and caused me to chase my tail frequently in regards to pivot locations in the gmax file..)..
From memory I had two types of 25mm aa guns/weapons to reflect the different tracer rounds used by the ijn (albeit I believe that they used green/blue and red depending on the shell type..),out of all honesty I thought they looked strange in testing and settled on red/yellow,one for a flak shell,one for a normal tracer round (my poor computer couldn't keep up with all that flak and just ground to a halt..),so realistically I think the small tracer etc was more about the frame rate issues at my end more than anything..will have a look into the various issues that have been brought up and post back soon..please keep the feedback flowing!..loving the screenshots regardless!..
cheers!,jason..
Trying to get this straight, in my effects.xml file I have both fx_gunblast_s and fx_muzlflsh_s.
So you are advising to replace fx_ijn_25mm_gunblast in IJN_generic_destroyerv2.xdp by fx_muzlflsh_s ?
And to replace in fx_gunblast_s in IJN_generic_destroyer also by fx_muzlflsh_s ?