More coastlines and roads, anyone?
Hello my friends,
After a bit of a break, I came across the source files for cfs2autocoast, and felt the urge to complete the &#&%#%^&%%^ VTP line generation algorithms that I just couldn't get my head around and got stuck on. (To the point where it was affecting my Real Life)
I'm now a few weeks back on track, my geometry and programming skills improved, and the VTP1 textured poly/polyline code is now working more or less; a few minor bug fixes to go. Then I''ll add a few more "icing on the cake" features.
I'll release cfs2autocoast then as RTM product for whoever is interested, no more of that "beta" baloney.
What can it do? Throw any set of coordinate-lines at it, and it will poop out (a set of) BGL's. Import files can be Sbuilder SBX, Ground2k project or Surfer BLN at this time, but that can be easily extended.
Also a "landclass gadget" that can capture LOD3 size chunks of existing landclass BGL's by capturing the screen shot of TMFviewer, and adapt it to CFS2 style.
Why am I announcing it now? Well, I'm curious to see if anyone is still interested at all, 13 years after CFS2 release... maybe even someone who can help with testing and/or content creation...
Either way, I'm soooo relieved I reached this stage after all. I hate abandoning projects, especially at such a late stage, but nothing is more important than HEALTH!
Hello my friends,
After a bit of a break, I came across the source files for cfs2autocoast, and felt the urge to complete the &#&%#%^&%%^ VTP line generation algorithms that I just couldn't get my head around and got stuck on. (To the point where it was affecting my Real Life)
I'm now a few weeks back on track, my geometry and programming skills improved, and the VTP1 textured poly/polyline code is now working more or less; a few minor bug fixes to go. Then I''ll add a few more "icing on the cake" features.
I'll release cfs2autocoast then as RTM product for whoever is interested, no more of that "beta" baloney.
What can it do? Throw any set of coordinate-lines at it, and it will poop out (a set of) BGL's. Import files can be Sbuilder SBX, Ground2k project or Surfer BLN at this time, but that can be easily extended.
Also a "landclass gadget" that can capture LOD3 size chunks of existing landclass BGL's by capturing the screen shot of TMFviewer, and adapt it to CFS2 style.
Why am I announcing it now? Well, I'm curious to see if anyone is still interested at all, 13 years after CFS2 release... maybe even someone who can help with testing and/or content creation...
Either way, I'm soooo relieved I reached this stage after all. I hate abandoning projects, especially at such a late stage, but nothing is more important than HEALTH!