Immersion Killer - autogen flaw after update

grunau_baby

SOH-CM-2024
Hello,

all was nearly perfect when MS released the sim, but I noticed a significant change in autogen placement after the update. And this change pretty much spoils some of the immersion.

The sim now places an exceedingly large amount of big high rise (block) buildings in the centre of Europe - especially annoying in small rural villages.

For ecxample part of my hometown:
attachment.php


The same view with Google Earth:
attachment.php


Is there any chance on how to tweak the autogen inside MSFS 2020 ??? Could not find any scenery.cfg yet. As it seems the sim turns any company or industrial building into a midsize highrise office-Building.

Regards
Alex
 
Yep, I noticed the same problem in small towns in Minnesota.

Here is a temporary fix, until Asobo releases their own fix. All you have to do is unzip this file into your Community folder. This was made/released by "CptLucky8" on the MSFS forum.
 

Attachments

  • Buildings-Fix-DfltLod (1.9.3).zip
    14.4 KB · Views: 0
Thanks a lot for the quick HU!!! Looked for a solution online, but did not come across this one.

Will try this out and hopefully they get this sorted out with an upcomming update.

Alex
 
I realize that a simulation of this magnitude has only been out for a short time, yet it is quite unacceptable that every update enhancement kills prevoiusly working features and textures. Anyone notice street lights very high above the ground now? Everyone has become a beta tester.
 
Here´s an impression with the fix installed:
attachment.php


Those oversized "blocks" really messed up the scenery, cause they were completely out of proportion.

The good thing about the fix is, it leaves the actually higher buildings in place and does not erase them all. Note our tallest building in the city center is stil there in the sim (front left), even though not photoreal.
attachment.php


And the real one:
attachment.php


Off course with this level of detailed scenery it might sound like rivet counting. But this sim really raises the benchmark and I think that´s just the reason why those little "wrong" details become even more awkward to the eye.

Alex
 

Attachments

  • 005.jpg
    005.jpg
    171.2 KB · Views: 1
MMM...yeah :dispirited:, still not quite it. I was hoping for those two buildings next to that short airstrip to be gone.

This is still a work in progress and, as such, should get better over time (knock on wood).

CFS1 was a one time affair and, God knows that 3th party improvements were welcomed.
 
That"s not an airstrip, but a piece of wasteland from an old railyard. At those places you often find decaying buildigs, so this creative freedom does not bother me. Off course it's not fully correct, but the autogen buildings at least look more correct and greograpghically fitting than in any other sim before.

And even with photoreal cities there are inaccuracies with details, cause the displayed scenery will always be as good as the source data. Which in case of google or bing is a good looking, but stil "rough/blurry" sketch to me. Fortunately there´s a lot going on in termes of freeware to enhance the default cities and I expect this sim gets improved ove time from the developers. As always with MS flightsims the community is the betatesters and the whole thing grows over time.

Alex
 
Last edited:
Thanks very much for taking the trouble, Alex, much appreciated ! :encouragement:

Downloaded and installed the fix but no time to have a look yet. Particularly in the second shot your town looks pretty good ! My own small village looks quite a bit 'mutilated' so to speak. Indeed huge buildings where they are absolutely not supposed to be. Houses that have sort of a 'skandinavian' appearance, no bright red houses/buildings around here in Holland. Lots of soft red roof tiles would've been a much better choice. True, the park next door, where i often walk my dog, is depicted in full glory.

I hope atleast something might have been done about the huge buildings with this patch.

Thanks again and thanks for the link, John !
 
Javis,

the fix really saved it for me. In the rural lower rhine area there were those big square blocks in the fields were there are only smal farms and little villages. All looks in proportion now.

Alex
 
Last edited:
That"s not an airstrip, but a piece of wasteland from an old railyard.

In North Québec, which I'm going around these days, it is a cosy airstrip.:biggrin-new:

I've installed it and will eventually give it a real good look. Thanks for the time you took to make the research and come back to us.
 
Just a note to say, that with the new update released today (1.9.5.0), you should no longer need the temporary file I provided in this thread, so you can go ahead and delete it from your Community folder if you have it installed.
 
Just a note to say, that with the new update released today (1.9.5.0), you should no longer need the temporary file I provided in this thread, so you can go ahead and delete it from your Community folder if you have it installed.

I guess I was wrong. I did some more flying today, without the addon file I shared earlier in this thread, and the tall buildings from the previous patch are still an issue with 1.9.5.0.
 
I guess I was wrong. I did some more flying today, without the addon file I shared earlier in this thread, and the tall buildings from the previous patch are still an issue with 1.9.5.0.

Apparently there are a couple of small updates in the content manager related to the Japan scenery that fix the problem. Haven't had chance to try it myself yet though.
 
The patch will just remain in my addon folder for now to not spoil my flighing fun:). This way it´s easy to check out if a further patch will solve the issue by just removing it for a test flight.

Alex
 
Back
Top