I'm making this observation after several years of reading the pros and cons of FSX vs P3D. I understand some of the reasons for sticking with FSX when you've spent what seems like a lifetime and more money than you spent on food for a year to get your Sim to look the way you wanted it. It is tough to look at that and just decide on a whim to dump it and go to another dimension in Simming. I understand those who simply can't afford the bucks necessary to run P3D in the way it should be to get the most out of it. There are real world considerations when you have a family, work full time, lots of bills and can't dedicate a whole lot of time to Simming.
Beyond that however, for sheer simming enjoyment and the ability of a Sim to provide an environment that was closer to "as real as it gets" than anything that came before it (FSX), it's my opinion that FSX was outdone with P3D_V2. That's when shadowing, lighting, tessellation effects, etc., really started to show themselves and at that point was followed with moving the work of processing textures to the GPU, freeing up the CPU for other functions. . .a huge step pushing it further away from the FSX experience. Version 3 and all of its iterations continued to build on this amazing platform as Orbx was covering the world where GEX and UTX used to be the blanket on which we flew.
FSX is a "good" sim and has continued to enjoy a large following and will for years to come. . .but it does not hold a candle to Prepar3D and has not for quite some time. That is not stated to take anything away from FSX or it's users who continue to flourish with new addons-both freeware and payware. . .it's simply a point of fact.
Beyond that however, for sheer simming enjoyment and the ability of a Sim to provide an environment that was closer to "as real as it gets" than anything that came before it (FSX), it's my opinion that FSX was outdone with P3D_V2. That's when shadowing, lighting, tessellation effects, etc., really started to show themselves and at that point was followed with moving the work of processing textures to the GPU, freeing up the CPU for other functions. . .a huge step pushing it further away from the FSX experience. Version 3 and all of its iterations continued to build on this amazing platform as Orbx was covering the world where GEX and UTX used to be the blanket on which we flew.
FSX is a "good" sim and has continued to enjoy a large following and will for years to come. . .but it does not hold a candle to Prepar3D and has not for quite some time. That is not stated to take anything away from FSX or it's users who continue to flourish with new addons-both freeware and payware. . .it's simply a point of fact.