it was noticed what "he said", thank youWhat he said.
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it was noticed what "he said", thank youWhat he said.
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...and a small note on the "coding". If you code in XML, most of the code works fine in both FSX and P3D. The main difference is that, if you use .dll's to do things like fuel system simulation (as I did) you need to use two different version of the .dll (a 64 bit one for P3Dv4 and above, and a 32 bit one for the rest). The only part of the code which is really "P3D only" is the radar, which uses the P3D radar service (much more realistic than other methods available in FSX). The main reason my the model has to be rebuilt and reworked is the .mdl compiling and memory usage, as explained in the previous posts. Anyway, I am happy to discuss the matter furtherly if needed.... criticism is ALWAYS welcome (and if I am implicitly accused of being lazy...I'll do my best to prove I am not).![]()
I'm okay with that! I don't fly from the back seat anyway (Except in Captain Sim's TF-104 and that's only because I'm forced to! No panel in front! SO waiting on SSW's TF-104!))@Seahawk72Problem is that FSX has limitations on the complexity of the 3D models - which are absent from P3D. There are ways to circumvent this limitations while compiling, but in the end the resulting model is very difficult for FSX to handle... so I cut the backseat out of the FSX build.
Not an issue with me either. The TA-4 is great. Love it.I'm okay with that! I don't fly from the back seat anyway (Except in Captain Sim's TF-104 and that's only because I'm forced to! No panel in front! SO waiting on SSW's TF-104!))
Icing on the cake !!! Thanks a lotFor information, version 1.11.1 was released yesterday night at SimMarket - along with a number of small bug fixes, it introduces the OA-4M model too...
Still waiting for this one.Awesome Dino , bring on the single seat baby !!