Fnerg
SOH-CM-2023
Hi guys, I'm experimenting with a .bmp in scenery/world/texture which is the first water texture in the list. This is the inland rivers and streams texture and I think it is displayed whenever the water body is the shallowest in the sim.
I want to try and create the right balance of brown and green and be able to see rocks and shallows from the air as you do in real life. I find that the topography effect in PSP does this quite effectively.
However I'm curious about how the sim determines the shade of colour based on the cloud cover. I might have the river colour looking correct under cloudy conditions but switch to clear skies and the river turns deep aqua blue. There must be another texture that the sim calls upon for that condition but I'm not able to determine how or what shading textures are used to make that effect happen. I was wondering is anyone had a better understanding of how this works.
I'm attaching the bitmap if you want to try it. Try flying out of CYFD, and head east to see my testing ground. I'm open for suggestions. Right click save image as to a folder of your choice. Back up your original.
Doug
I want to try and create the right balance of brown and green and be able to see rocks and shallows from the air as you do in real life. I find that the topography effect in PSP does this quite effectively.
However I'm curious about how the sim determines the shade of colour based on the cloud cover. I might have the river colour looking correct under cloudy conditions but switch to clear skies and the river turns deep aqua blue. There must be another texture that the sim calls upon for that condition but I'm not able to determine how or what shading textures are used to make that effect happen. I was wondering is anyone had a better understanding of how this works.
I'm attaching the bitmap if you want to try it. Try flying out of CYFD, and head east to see my testing ground. I'm open for suggestions. Right click save image as to a folder of your choice. Back up your original.
Doug