Installing Cond and G trails ?

Emile

Charter Member 2015
I try to add some Gtrail same as I found in other aicrafts , I know the coordinates are not correct but it was my intention to correct them

<Effect Type="Track" EffectName="fx_N_gtrail"
PosX="7.8" PosY="0.95" PosZ="-0.2"
MinVel="187" MaxVel="450"/>
<Effect Type="Track" EffectName="fx_N_gtrail"
PosX="-7.8" PosY="0.95" PosZ="-0.2"
MinVel="187" MaxVel="450"/>

Adding these lines into the effects part of the XDP do not do the job.:isadizzy:

Do I miss something?? for sure !!
Thanks in advance
 
emile go to the cfs3 main download page.download the tempest effects pack i have there. it has the effects your looking to install.it's for the tempest but you use it as a kit for other fighter planes.compare that effect list to other aircraft with effects to see which direction you have to move the "points".you may also have to download other things to make the effects work.if an effect is missing in fx textures.it won't stop the plane from spawning or cause a problem.the effect just won't show up.
 
The activating speeds for your contrails are very high. 187 metres per second means that you'll have to be doing almost 420 mph before they show up. Dial the figures back to "normal flight" speeds and recheck the situation.
 
Hello,
I try to understand how it works and the relation betwen different files :
Example in PTO I added to the AvH_us_B-17G-80_002 aircraft the following in the .xpd
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="-2.7" PosY="0.2" PosZ="0.0" MinVel="20" MaxVel="150"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="2.7" PosY="0.2" PosZ="0.0" MinVel="20" MaxVel="150"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="-5.7" PosY="0.2" PosZ="0.0" MinVel="20" MaxVel="150"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="5.7" PosY="0.2" PosZ="0.0" MinVel="20" MaxVel="150"/>
</Effects>

This works very well.
When I try to find where is the ="bomber_exhaust_smoke" effect is stored, it's not present in the fxtextures !! BUT works I have the exhaust smoke !!

I am lost !!:isadizzy:


Edit : When I use the same effect in ETO the smoke is really an engine smoke, when I use it in CFS3 is like smoke generated by a fire (very black)

So there must be different definitions somewher ...
 
To under how the condenstrails work. Slip Stream as provided SOH with download named "AvH_Lancaster_effect_and_light_pack.

Inside the folder is an add-on by henk. it is called "new_cfs3_condenstrails by henk."

Slip Stream has all the information you need. Info concerning the Lancaster and the B17. There are new fxtextures to be added.
 
Emile here are some wing tip vapor trails I use, this text is all you need but you will have to copy the text into the desired aircraft .xpd file and your effects.xml file. The minimum velocitys (in blue) are set very low so vapor trails will appear shortly after take off. You can adjust this to your preference. In reality vapor trails typically don't appear at low speeds or altitudes except in rare weather conditions.


.XPD File
<Effect Type="Track" EffectName="wtv_p51_l" Location="emitter_r_vapor" MinVel="50" MaxVel="900"/>
<Effect Type="Track" EffectName="wtv_p51_r" Location="emitter_l_vapor" MinVel="50" MaxVel="900"/>


Effects.xml File
<wtv_r ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="0.15" FadeInTime="0.02" FadeOutTime="0.12" PosX="5.6" PosY="-0.1" PosZ="-0.4" CountSegments="5" SegmentLength="4" Width="0.1" WidthGrow="1.2" InitialAlpha=".00" InitialColor="250 250 255" Alpha=".55" Color="250 250 255" FinalAlpha=".00" FinalColor="250 250 255" BlendMode="QuadSprite" Texture="tr_smoke_6.dds" ZBias=".03"/>
<wtv_l ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="0.15" FadeInTime="0.02" FadeOutTime="0.12" PosX="-5.6" PosY="-0.1" PosZ="-0.4" CountSegments="5" SegmentLength="4" Width="0.1" WidthGrow="1.2" InitialAlpha=".00" InitialColor="250 250 255" Alpha=".55" Color="250 250 255" FinalAlpha=".00" FinalColor="250 250 255" BlendMode="QuadSprite" Texture="tr_smoke_6.dds" ZBias=".03"/>
 
Almost forgot, these trails are set to the dimensions of a P-51. To adjust these for a plane with wings that are shorter/longer, higher/lower, fore/aft, just adjust the numbers for the X, Y, Z positions. X moves the emitter closer/further from the fuselage. Y moves the emitter higher/lower. Z moves the emitter fore/aft. Needless to say the numbers for both the right and left wing will be the same but the X number will be positive on the right wing and negative on the left wing.

Effects.xml File
<wtv_r ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="0.15" FadeInTime="0.02" FadeOutTime="0.12" PosX="5.6" PosY="-0.1" PosZ="-0.4" CountSegments="5" SegmentLength="4" Width="0.1" WidthGrow="1.2" InitialAlpha=".00" InitialColor="250 250 255" Alpha=".55" Color="250 250 255" FinalAlpha=".00" FinalColor="250 250 255" BlendMode="QuadSprite" Texture="tr_smoke_6.dds" ZBias=".03"/>

<wtv_l ClassName="TrackEffect" FlatTrack="0" Lifetime="0" InitialDelay="0" ParticleLifetime="0.15" FadeInTime="0.02" FadeOutTime="0.12" PosX="-5.6" PosY="-0.1" PosZ="-0.4" CountSegments="5" SegmentLength="4" Width="0.1" WidthGrow="1.2" InitialAlpha=".00" InitialColor="250 250 255" Alpha=".55" Color="250 250 255" FinalAlpha=".00" FinalColor="250 250 255" BlendMode="QuadSprite" Texture="tr_smoke_6.dds" ZBias=".03"/>
 
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