International Space Station?

CrisGer

Charter Member
i am pusing FS9 to its limits in various theme and subject areas and wanted to see how much of a space sim it can be, i have of course the various shuttles but have not found a dockable ISE yet..is there one?

i seem to recall there might have been one in one of the shuttle packs., ,..there is a "flyable" one done for FS2002 which will work in FS2004 but you are flying it and therefore cant leave it up in the sky and then come back with teh shuttle

just wondered....

thanks in advance for any tips. there may be an obvious answer to this one but i have been digging thru so many files and on so many subjects for FS9 i am file fogged. :)
 
It would not be viable for FS9 as you cannot get any higher than 100,000-ft. For the ISS, you'd need FSX, which allows you to go to infinity if you like!

Caz
 
yep, i agree, i was hoping to get a somewhat realistic if not really good outerspace effect by using night time at max altitude. but thanks, and ys i have both, ...FSX and FS9..but i wanted to see what the senior sim could do so i am putting her through her paces and testing lots of things at the max settings and with everything loaded up to enhance it.

I think we dont have a ISS that is a static yet. I wonder if that one we do have can be made into a scenery...
 
There is a freeware sim out that is based on doing just this. There are perhaps hundreds of freeware downloads for this sim and some are first rate. They have VC's, realistic manuvering and space travel flight simulation, as well as atmospheric flight, (taking off, launches, and re-entries, gliding approaches, etc).

You can even land on the moon..

The Stations they have, when I was flying this sim, had VOR navigation beacons (which they have in real life as well, I didnt know about this), so when you launch, you have to stabilize your orbit and begin a high alt orbit gain that is synchronus with the particular station you are going to, then dock. And.... When you are talking speeds of 15,000 MPH over a planet, dealing with gravity, having no close by markers, only a VOR beacon or homing signal, it is one difficult thing to do.

Bill
 
Hi,

There is a freeware sim out that is based on doing just this.
This is the best one (freeware!) I know ....

http://orbit.medphys.ucl.ac.uk/orbit.html

And it's a fantastic piece of space animation.

ORBITER is a free flight simulator that goes beyond the confines of Earth's atmosphere. Launch the Space Shuttle from Kennedy Space Center to deploy a satellite, rendezvous with the International Space Station or take the futuristic Delta-glider for a tour through the solar system - the choice is yours.
But make no mistake - ORBITER is not a space shooter. The emphasis is firmly on realism, and the learning curve can be steep. Be prepared to invest some time and effort to brush up on your orbital mechanics background. Good starting points are JPL's Basics of Space Flight, and R. Braeunig's Rocket & Space Technology.
 
Orbiter 2006 is highly recommended, forgot about that and use it constantly for lectures on astronomy. :ernae:

Caz
 
thank you

how are the graphics? i am certainly interested in seeing this, but i like to work with sims that look realistic as well as perform with real physics. any screenies?
 
thank you

how are the graphics? i am certainly interested in seeing this, but i like to work with sims that look realistic as well as perform with real physics. any screenies?

Graphics are first-rate and there are loads of hi-def planet add-ons. There is no anti-aliasing, but if you have an nVidia card and nHancer, you can anti-alias through them. Set the screen size as high as your monitor will allow.

A lot has been added to the ISS since Orbiter 2006.

Caz
 
One great thing about Orbiter is that it is stand alone, it doesn't install to any Program Files, but directly to the hard drive.

You must intall it manually and it can be confising at first when adding on, but you'll get the hang of it. Like Claudius said, be prepared to have some time once you get in, it has lots of features and can keep you going for quite a while.

Caz
 
YES indeed.
I have been downloading for the past 3 hours. I study 3D Worlds in depth and detail and this will one i will take a LONG look at indeed.

I have started gathering the reseources for the Shuttle Fleet, the Mercury and Gemini programs, and am working on getitng the launch faciliteis in the best detail i can.

remarkable work has gone into this..and thanks so much for the links and suggestions. Above all I am very intrigued by the accuracy and realism of this sim and its expansion potential.
 
Have fun.

My best time with it was when I finally survived a 'station detach' and successful re-entry with landing at the Cape. The hard part is maintaining your descent angle on re-entry. If you dont do it right, you blow up your shuttle. Thus there is some reading to do and a few practice runs..


Finding the station was very difficult. Also, I tried doing a Mars run with high speed frames mode going. I missed the planet each time, going out towards the asteroid belt. I didnt really study well on how you do orbital synch flight paths. You have to plan it just right for when you 'and' the planet you are going to will 'meet' at that exact point, and you can achieve orbit properly.

I am sure they have alot of neat new things now.

By the way, this is Orbiter I am talking about, the one by the college professor. Tons (tons) of addons for it...



Bill
 
Having been a kid during the beginning of the space race, I had to get everything, Sputnik, Explorer, the Mercury. Gemini, and Apollo series. As you said, the accuracy is simply amazing. Be sure and get Dan's Sound package that enables you to add MP3 music for more entertainment. I have often let the Orbiter sim run while I do house duties just to hear the music! :icon_lol:

Here ya go, a little video I did way back.

Caz

[YOUTUBE]xaHxn0ayQXQ[/YOUTUBE]
 
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