Is there a solution for...

Do as is instructed by Holger in this thread: http://forums.simflight.com/viewtopic.php?f=231&t=74150
Worked miracles for me...
but then, the extra 1/2 Gig RAM probably helped too...
Holgers tips eliminated the blurries for me (both the general kind and the random, sudden on-set kind), but at the cost of precious FPS (not much, only 2-3 FPS in general), but upgrading my RAM bought me back those frames.
 
I found the culprit: WW1 fighters scenery! PAYWARE!!!! Kept me searching for days. First Class? CERTAINLY NOT!

:angryfir:

Cees
 
I found the culprit: WW1 fighters scenery! PAYWARE!!!! Kept me searching for days. First Class? CERTAINLY NOT!

:angryfir:

Cees
What did you search for? Was it a matter of turning scenery off and seeing the impact? Did you look at specific texture files? What was it with the WWI fighters scenery that was causing the blurries?

Pleeze share your secrets with the rest of us. :applause:

--WH
 
What did you search for? Was it a matter of turning scenery off and seeing the impact? Did you look at specific texture files? What was it with the WWI fighters scenery that was causing the blurries?

Pleeze share your secrets with the rest of us. :applause:

--WH

I did a fresh install for GW3 and thought that this (WW1) would fit nicely in GW3. So I installed WW1 and I got the blurrries again. Then the aha!-experience ocurred. Should have thought of it sooner. But: it's nowhere near the scenery that is blurred, furthermore not all sceneries are blurred. Glad I solved it.

Cees
 
Sounds like a texture problem. [FONT=verdana, sans-serif]Sidney Schwartz had a problem with some of his scenery objects causing the blurries. Might be something similar here.


Brian
[/FONT]
 
Its really a shame when you get those.. I had all the photo real airports for Switzerland, the most fantastic little airfields, all decked out with AI planes and all.. Then a couple of them started doing the blurries to everything in south central Switzerland..

Horrible.



Bill
 
I got blurries when I did CYRO and it turned out to be caused by the incorrect settings in DXTBmp when I converted my photoreal building textures to DXT1 format. Apparently photoreal textures=mipmaps, non-photoreal textures=no mipmaps. If I remember correctly. Once I resaved, the blurries went away. Another thing that caused me blurries, when the corner of one of my buildings was not planted slightly less that 0 on the horizontal axis in Gmax. Very finicky this scenery design sometimes, it's easy to overlook the most simplest things.
 
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