bearcat241
SOH-CM-2023
With all this discussion about maxing range, there's been no mention at all about drag factoring, one of the most critical factors involved in the equation. Question is, can you absolutely, positively trust the drag values of any finished air file in virtual world? Are we working with fine tuned numbers or just going along with some default generic number pulled out of the air that may seem "about right"?
Keep your corrected engine, prop and fuel data as is and try tweaking the parasite drag factor in the aircraft.cfg to lower values...
parasite_drag_scalar = 1.0 ---> lower to .80 or .70
This value determines the amount of aerodynamic drag generated by the airframe itself as it pushes through the airstream throughout the entire speed range. After each drop, you should see some increase in max range. The downside is that it will also increase your top speed incrementally outside of any historical top speed specs you may be married to. Don't bother with the induced_drag_scalar -- it mostly tells the sim how much drag to load in maneuvering
Keep your corrected engine, prop and fuel data as is and try tweaking the parasite drag factor in the aircraft.cfg to lower values...
parasite_drag_scalar = 1.0 ---> lower to .80 or .70
This value determines the amount of aerodynamic drag generated by the airframe itself as it pushes through the airstream throughout the entire speed range. After each drop, you should see some increase in max range. The downside is that it will also increase your top speed incrementally outside of any historical top speed specs you may be married to. Don't bother with the induced_drag_scalar -- it mostly tells the sim how much drag to load in maneuvering

Had four blades on the Superfort, but it didn't seem to make much difference before - more experimentation!