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Is VC aliasing possible in MSFS?

Navy Chief

Senior Member
I like the looks of CS C-130, but am not going to buy anything without a VC. I fly in VR a fair amount of time, and gotta have a VC! NC
 
You might be able to edit the cfg and xml files within the model folder and then add/replace all of the interior bin/gltf files, but it would probably be a major undertaking.
 
I have done it successfully with a number of FSX imports. Writing from memory but should get you in pretty good shape:

- Copy the interior model files into the C-130's model folder and update model.cfg to point to the new interior. There are also some option flags that you may need to add/tweak which I will paste below.
- Copy the panel folder into the C-130 package, title it panel.747 (or whatever you are using) and update aircraft.cfg with panel=747 in all entries
- Copy the textures for the VC to a new texture folder, title it texture.vc or whatever. Then create/add a texture fallback in each regular texture folder that points to it.
- Copy the viewpoint coordinates from the cockpit aircraft to the camera.cfg of the C-130. If both aircraft have an origin of 0,0,0 it may work straight away, otherwise you may have to tweak them a bit

One issue is the VC will be located at its original coordinates so if you use the 747 the cockpit view point will be substantially higher and further forward than the C-130 cockpit. Also most VCs are built with the assumption of an exterior shell around them so they don't have any polygons to block sunlight from coming through. You can still see the panel from inside, but the sun will shine through the panel from the outside and leave a bunch of switch shadows around the cockpit. Might be distracting in VR.

Make sure you rebuild the layout.json file after you are done adding/moving/deleting/renaming files within the package. There are some automated scripts for this available if you don't have one.

Here are the optional lines for model.cfg, edit as needed
Code:
[model.options]
; if true, when showing the exterior, also show the interior model (default false)
withExterior_showInterior=false
; if true, when showing the interior with the exterior, exclude interior.lod.0 (default false); only has an effect when withExterior_showInterior is true
withExterior_showInterior_hideFirstLod=false
; when showing the interior, force showing lod0 (default true)
withInterior_forceFirstLod=true
; when showing the interior, also show the exterior model (default false)
withInterior_showExterior=false

I also want to point out that there is a simple mod on flightsim.to that moves the interior camera point to the cockpit of the model, but it is just static with no gauges so probably no good for VR.
 
I have done it successfully with a number of FSX imports. Writing from memory but should get you in pretty good shape:

- Copy the interior model files into the C-130's model folder and update model.cfg to point to the new interior. There are also some option flags that you may need to add/tweak which I will paste below.
- Copy the panel folder into the C-130 package, title it panel.747 (or whatever you are using) and update aircraft.cfg with panel=747 in all entries
- Copy the textures for the VC to a new texture folder, title it texture.vc or whatever. Then create/add a texture fallback in each regular texture folder that points to it.
- Copy the viewpoint coordinates from the cockpit aircraft to the camera.cfg of the C-130. If both aircraft have an origin of 0,0,0 it may work straight away, otherwise you may have to tweak them a bit

One issue is the VC will be located at its original coordinates so if you use the 747 the cockpit view point will be substantially higher and further forward than the C-130 cockpit. Also most VCs are built with the assumption of an exterior shell around them so they don't have any polygons to block sunlight from coming through. You can still see the panel from inside, but the sun will shine through the panel from the outside and leave a bunch of switch shadows around the cockpit. Might be distracting in VR.

Make sure you rebuild the layout.json file after you are done adding/moving/deleting/renaming files within the package. There are some automated scripts for this available if you don't have one.

Here are the optional lines for model.cfg, edit as needed
Code:
[model.options]
; if true, when showing the exterior, also show the interior model (default false)
withExterior_showInterior=false
; if true, when showing the interior with the exterior, exclude interior.lod.0 (default false); only has an effect when withExterior_showInterior is true
withExterior_showInterior_hideFirstLod=false
; when showing the interior, force showing lod0 (default true)
withInterior_forceFirstLod=true
; when showing the interior, also show the exterior model (default false)
withInterior_showExterior=false

I also want to point out that there is a simple mod on flightsim.to that moves the interior camera point to the cockpit of the model, but it is just static with no gauges so probably no good for VR.

Thanks! NC
 
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