Issues with affects in ETO_City_target 'fs' facilities

mongoose

SOH-CM-2023
For increased bombing affects in missions, there are a whole variety of facilities, such as ETO_City_target_1_fs.xml, ETO_City_target_1_fsPLUS.xml, etc., all of which contain buildings like acc_city_block_1a_fs, and others. Now the 'fs' suffix is and indication of enhanced damage affects in the building xdp file. For example.

facility ETO_City_target_1a_b_fs.xml is

<Facility Type="" Flags="isMilitary" OuterDistance="20000">
<Units>
<Unit Type="acc_city_block_1a_fs" Position="150.00 -150.00" Angle="0" />
<Unit Type="acc_city_block_3a_fs" Position="450.00 -150.00" Angle="0" />
<Unit Type="acc_city_block_2a_fs" Position="750.00 -150.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="1050.00 -150.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="1350.00 -150.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-150.00 -150.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-450.00 -150.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-750.00 -150.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1050.00 -150.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="-1350.00 -150.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="150.00 150.00" Angle="0" />
<Unit Type="acc_city_block_3a_fs" Position="450.00 150.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="750.00 150.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="1050.00 150.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="1350.00 150.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-150.00 150.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-450.00 150.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-750.00 150.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1050.00 150.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1350.00 150.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="150.00 450.00" Angle="0" />
<Unit Type="acc_city_block_4a_fs" Position="450.00 450.00" Angle="0" />
<Unit Type="acc_city_block_2a_fs" Position="750.00 450.00" Angle="0" />
<Unit Type="acc_city_block_2a" Position="1050.00 450.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="1350.00 450.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="-150.00 450.00" Angle="0" />
<Unit Type="acc_city_block_2a_fs" Position="-450.00 450.00" Angle="0" />
<Unit Type="acc_city_block_6a_fs" Position="-750.00 450.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1050.00 450.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="-1350.00 450.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="150.00 750.00" Angle="0" />
<Unit Type="acc_city_block_2a_fs" Position="450.00 750.00" Angle="0" />
<Unit Type="acc_city_block_3a" Position="750.00 750.00" Angle="0" />
<Unit Type="acc_city_block_3a_fs" Position="1050.00 750.00" Angle="0" />
<Unit Type="acc_city_block_3a_fs" Position="1350.00 750.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-150.00 750.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="-450.00 750.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-750.00 750.00" Angle="0" />
<Unit Type="acc_city_block_5a_fs" Position="-1050.00 750.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="-1350.00 750.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="150.00 1050.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="450.00 1050.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="750.00 1050.00" Angle="0" />
<Unit Type="acc_city_block_4a_fs" Position="1050.00 1050.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="1350.00 1050.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="-150.00 1050.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-450.00 1050.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="-750.00 1050.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1050.00 1050.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1350.00 1050.00" Angle="0" />
<Unit Type="acc_city_block_5a_fs" Position="150.00 1350.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="450.00 1350.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="750.00 1350.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="1050.00 1350.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="1350.00 1350.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="-150.00 1350.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-450.00 1350.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-750.00 1350.00" Angle="0" />
<Unit Type="acc_city_block_5a_fs" Position="-1050.00 1350.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1350.00 1350.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="150.00 -450.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="450.00 -450.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="750.00 -450.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="1050.00 -450.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="1350.00 -450.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-150.00 -450.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-450.00 -450.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-750.00 -450.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1050.00 -450.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1350.00 -450.00" Angle="0" />
<Unit Type="acc_city_block_2a" Position="150.00 -750.00" Angle="0" />
<Unit Type="acc_city_block_2a_fs" Position="450.00 -750.00" Angle="0" />
<Unit Type="acc_city_block_2a_fs" Position="750.00 -750.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="1050.00 -750.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="1350.00 -750.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-150.00 -750.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-450.00 -750.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="-750.00 -750.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1050.00 -750.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1350.00 -750.00" Angle="0" />
<Unit Type="acc_city_block_6a_fs" Position="150.00 -1050.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="450.00 -1050.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="750.00 -1050.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="1050.00 -1050.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="1350.00 -1050.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-150.00 -1050.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-450.00 -1050.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-750.00 -1050.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1050.00 -1050.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-1350.00 -1050.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="150.00 -1350.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="450.00 -1350.00" Angle="0" />
<Unit Type="acc_city_block_5a_fs" Position="750.00 -1350.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="1050.00 -1350.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="1350.00 -1350.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-150.00 -1350.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="-450.00 -1350.00" Angle="0" />
<Unit Type="acc_city_block_1a_fs" Position="-750.00 -1350.00" Angle="0" />
<Unit Type="acc_city_block_4a_fs" Position="-1050.00 -1350.00" Angle="0" />
<Unit Type="acc_city_block_1a" Position="-1350.00 -1350.00" Angle="0" />
</Units>
<GroundPlanes>
<Plane Position="0.00 0.00" Angle="0" Size="3000 3000" />
</GroundPlanes>
<Routes />
</Facility>


and, say, building ACC_city_block_4a_fs has an xdp file
as

<?xml version="1.0"?>
<UnitData>
<General Worth="100" Hardness="2" LongName="" ShortName="school B" ModelName="ACC_city_block_4a_fs.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="3" Type="static" EnteredService="01/01/1930" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="structure" Country="neutral" AllowSpawn="n"/>
<Description String=""/>
<Loadouts/>
<GunStations/>
<DamageBoxes>
<Box ID="damagebox_nose" Parent="damagebox_nose">
<BoxMap SystemID="pilot" Probability="100" Points="5000"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="pilot" Name="">
<Threshold Level="80" Effect="Break" Parameter="" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="fx_struct_rubble_l" Location=""/>
<Threshold Level="80" Effect="Break" Parameter="" Location=""/>
<Effect Type="Track" EffectName="fx_D_fire_sml" PosX="0" PosZ="0" PosY="0.0" MinVel="-1" MaxVel="100" />
<Threshold Level="80" Effect="Library" Parameter="fx_bldgsmk_m" Location=""/>
<Threshold Level="90" Effect="Library" Parameter="fx_gasfire_m" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="fx_smk_plume_m" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="fx_struct_rubble_m" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
<Threshold Level="1" Effect="Library" Parameter="Smoke_Burst_Small_1" Location=""/>
<Threshold Level="30" Effect="Library" Parameter="sparkhit_g_medium" Location=""/>
<Threshold Level="30" Effect="Library" Parameter="fx_gasfire_l" Location=""/>
<Threshold Level="50" Effect="Library" Parameter="Smoke_Burst_Small_3" Location=""/>
<Threshold Level="50" Effect="Library" Parameter="fx_Vehicle_Smoke_damage2" Location=""/>
<Threshold Level="50" Effect="Library" Parameter="fx_struct_damage_l" Location=""/>
<Threshold Level="50" Effect="Break" Parameter="" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="Air_explosion_LRG_static_fire_SG" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="Air_Explosion_LRG_static_smoke_SG_Black" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="G_Smoke_train_damage3" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="fx_struct_rubble_l" Location=""/>
<Threshold Level="80" Effect="Library" Parameter="fx_fireball_l" Location=""/>
<Threshold Level="80" Effect="Break" Parameter="" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="Air_explosion_LRG_static_fire_SG" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="Air_Explosion_LRG_static_smoke_SG_Black" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="fx_eto_firebomb" Location=""/>
</System>
</Systems>
</UnitData>

It also has a m3d file with city block dds content, but I am assuming that is not relevant :)wiggle:)

The problem is that on bombing, especially with incendiaries, I am getting squiggly or flashing lined appearing from the bombing, as below. Anyone have any ideas on this? I am hoping that it's not an artifact from my PC. Anyone wanting to test on their machine can PM me for necessary files.


Combat-Flight-Simulator-3-Screenshot-2022-01-17-14-42-11-24-pngfsfs-city-target-issues.png
 
It also has a m3d file with city block dds content, but I am assuming that is not relevant

James, :wavey: is there a corresponding .mos file? they look very much like hedgerow lines so may well be 'leftovers' from the lso maps.

Can you send me what you have there please.
 
Will do as no mos file(s) + I have another question on taxiing ac which I need for a LW Fernachtjaeger mission against Marham and other RAF bases.
 
So back to this problem, as these facilities are crucial to giving good bombing effects. Clive mentioned that it might be something to do with the relationship between Shaders30 and the facility called for effects. So I tried on an old install without shaders30. Low and behold it was OK. So now the / is. what is the problem??

With Shaders30. Still the same flickering lines

city-target-facilities.png



Old ETO based install; no Shaders30

city-target-facilities-noshaders.png
 
And the last 3 hours didn't get me far!:banghead: There is some connection with Shaders30, but probably also the effects.xml, but what I don't know yet!:dizzy:
 
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