A couple nights ago, I got in the mood to fly some between wars biplanes.....and one of them I flew was the Alphasim Bristol Bulldog IIA. A nice plane....but the excessive reflectivity on the skin lowers the overall quality somewhat. So, into Photoshop it goes. New wing details, new fuselage details...doing a repaint of the stock skin. Then I came across a green Finnish scheme....and I really liked it. So, I started slapping paint onto the Bulldog to reflect the Finnish bird...and that is when I found out why this really nice plane has not had a single repaint done for her (or at least none that I could find). There is a very fine line where the forward fuse area and the rear fuse area join that is not mapped to the texture sheet...a very fine line that stays gray. And on the upper most cowl tapper thingie...the middle of it is not texture mapped. So, in order to do various paints on the bird....a person would have to create a modified MDL file to give those non-textured areas the same color as what is put onto the skin. And I don't think I will do that!
I will finish the red-do of the stock skin, maybe do a few other skins that are in light colored (gray, aluminum dope, ect) in which the non-textured areas won't be quite as noticable.
But that Finnish job would have been a lovely plane.
OBIO
I will finish the red-do of the stock skin, maybe do a few other skins that are in light colored (gray, aluminum dope, ect) in which the non-textured areas won't be quite as noticable.
But that Finnish job would have been a lovely plane.
OBIO