Gentlemen,
I would also like to recommend some changes to help with this issue:
In the Airplane Geometry section:
wing_pos_apex_lon=2.100000
This sets CoG at 27% MAC.
Contact Points for gear only:
point.0=1, 15.7, 0.00, -7.25,1574, 0.00, 0.68, 45.78, 0.3, 2.00, 0.80, 5.00, 5.00, 0.00,0.00,0.00
point.1=1, -1.75,-8.00, -6.95,1574, 1.00, 0.61, 0.00, 0.63, 2.00, 0.39, 7.00, 7.00, 2.00,0.00,0.00
point.2=1, -1.75, 8.00, -6.95,1574, 2.00, 0.61, 0.00, 0.63, 2.00, 0.39, 5.00, 5.00, 3.00,0.00,0.00
This really improves suspension, changes the size of the nose wheel from tiny to normal, and loads the aircraft in the sim at the proper pitch and height. The nose gear had 1" of suspension (way too hard) and the main gear were a bit hard. Unfortunately, very little nose gear suspension is animated in th evisual model so you will have to tolerate a little nose sink under hard braking but it is worth it.
At the bottom of the contact point section, change to these:
static_pitch=2.200000
static_cg_height=6.7500000
The flaps could use a little more lift but I would prefer to do that in the air file (and will if you like).
I hope this helps.