• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

JoinFS / Slingload Ops

Dave Torkington

Charter Member
After using the excellent utility JoinFS for a while and experimenting with the 'Broadcast' option to display AI Objects in a JoinFS session, I wondered if it would be possible to broadcast AI Objects as a slingload. After some experimenting, it is indeed possible in a JoinFS session.

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Unfortunately the sling isn't visible, but you can see the load swinging around and the resulting hilarity as you fail to counteract the swing. The sling then snaps and the load flies off with an audible explosion and cloud of dust as it hits the ground...

Of course the Annti Pankonen / Dirk Fassbender autopilot calms down the slingload ops considerably and makes it possible to transport objects.

I have one irritating problem that you good folks here might be able to solve... In FSX Steam [both in a JoinFS session and "offline"], I'm unable to drop slingload objects on to a carrier, or any hardened platform for that matter. Just as the object touches the deck, there's the usual sound effect and dust effect confirming it's made contact. Then, the object slowly sinks through the deck. This didn't happen in the FSX Disc version. Does anyone have any ideas?

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Regards, Dave.
 

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