Joystick Buttons

MajorMagee

SOH-CM-2022
I have a 12 button joystick, but only the trigger seems to be recognized by CFS3. Is there a trick to getting this to work?

I have these entries in CFS3's xca file for my keyboard/joystick, and have the same mappings in the joystick's set-up software.

<Device Type="Logitech Force 3D Pro USB">
<GameMode Name="Player">
<Axis ID="X" Action="Set_Bank" Scale="64" Nullzone="36"/>
<Axis ID="Y" Action="Set_Pitch" Scale="64" Nullzone="36"/>
<Axis ID="Slider" Action="AXIS_THROTTLE_SET" Scale="127" Nullzone="1"/>
<Axis ID="Rudder" Action="Set_Yaw" Scale="64" Nullzone="36"/>
<Button ID="1" Action="Fire_Guns"/>
<Button ID="2" Action="TakeScreenshot"/>
<Button ID="3" Action="ReleaseFireWeapon"/>
<Button ID="4" Action="SelectNextWeapon"/>
<Button ID="5" Action="CycleTacticalRange"/>
<Button ID="6" Action="DropFuelTanks"/>
<Button ID="7" Action="FLAPS_DOWN"/>
<Pov ID="1" Action="HeadPov"/>
<Button ID="8" Action="FLAPS_UP"/>
<Button ID="9" Action="TOGGLE_AUTOTRIM"/>
<Button ID="10" Action="TOGGLE_AIRCRAFT_EXIT"/>
<Button ID="11" Action="GEAR_TOGGLE"/>
<Button ID="12" Action="Toggle_BombBay"/>
</GameMode>
 
Never mind, I figured out what was happening. The joystick config software was actually turning the buttons into key strokes, and CFS3 could only recognize them as buttons. :salute:
 
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