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JU's_87 by jaycee

Any idea on how to get the engine exaust at the wright place?

GOSD it's fairly straight forward just a little tedious. The effects below are your start up exhaust and flames. These are in the .pdf, I believe the jet effects are the flames. All the position indicators are X, Y and Z. X will move the effect out or in from the wingtip to the fuselage. Y will move the effect up or down and Z will move the effect forward or backward for the nose or tail perspective. I recommend changing it in one direction at a time or you get confused on which one is doing what.

<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-2.7" PosY="-0.3" PosZ="0.5"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="2.7" PosY="-0.3" PosZ="0.5"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" PosX="-2.6" PosY="-0.3" PosZ="0.5"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" PosX="2.6" PosY="-0.3" PosZ="0.5"/>
 
Sorry to rain on the parade Jaycee, but I tried to change the power scalar from 0.85 to 1. Nothing works because the engine still has this message of unable to start.

AT open your aircraft.cfg file and go to the line below. Sometimes the torque value is too low and raising the number will fix that. Try setting it high as I did in the second instance and see if that works. Just a thought!


normalized_starter_torque = 0.035

normalized_starter_torque = 1
 
I always lurn something new in this site! So here is the result of some playing around :

<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-0.65" PosY="0.55" PosZ="0.4"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="0.65" PosY="0.55" PosZ="0.4"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" PosX="-0.7" PosY="0.5" PosZ="0.5"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" PosX="0.7" PosY="0.5" PosZ="0.5"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_l"/>
<Effect Type="StartEngine0" EffectName="bomber_exhaust_blue_flame" PosX="-0.7" PosY="0.55" PosZ="0.55"/>
<Effect Type="StartEngine0" EffectName="bomber_exhaust_blue_flame" PosX="0.7" PosY="0.55" PosZ="0.55"/>

I replaced a portion of the ju87_d8 and ju87itl xdp files,enjoy!
again thanks jaycee for these great A/Cs:icon29::icon29:
 
First of all,

Italflyer, I deleted the BDP's and nothing worked except...

The great advice from Lewis. Thanks for everything! The engines started finally! This was the silver bullet. These Ju-87's are awesome! I just came from a mission on a factory which I used the Ju-87 D-5. She took a .50 caliber round straight into the engine block and even though I was leaking coolant, she still kept up the fight. I took another two rounds from some pesky P-38's and even they couldn't stop me. One even crashed into the tower at the factory trying to keep up. Mission status: Successful.

This is a BIG improvement over my current Ju-87B models. They're much faster, better armed, better equipped to deal with any type of ground assault. Quick Question: Should I still keep the Ju-87B's? I don't know what to do with those except hone my dive bombing skills.
 
Here are the nav light and landing light positions if anyone wants to add these effects.

<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-2.85" PosZ="0.75" PosY="-0.25" MinVel="-0.01" MaxVel="55"/>
<Effect Type="Track" EffectName="fx_ac_Light_landing_effect" PosX="-2.85" PosZ="0.75" PosY="-0.25" MinVel="-0.01" MaxVel="55"/>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="7.45" PosY="0.4" PosZ="0.13" MinVel=".01" MaxVel="80"/>
<Effect Type="Track" EffectName="ac_Light_nav_green_reflected" PosX="7.45" PosY="0.4" PosZ="0.13" MinVel=".01" MaxVel="80"/>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-7.45" PosY="0.4" PosZ="0.13" MinVel=".01" MaxVel="80"/>
<Effect Type="Track" EffectName="ac_Light_nav_red_reflected" PosX="-7.45" PosY="0.4" PosZ="0.13" MinVel=".01" MaxVel="80"/>
 
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