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Kaman Kmax K1200 Helicopter Build. Work in progress.

OleBoy

Charter Member 2015
I thought I'd try something different. Another unfinished modeling subject I'm working on.

Maybe some day all my models will appear like their real-world counterparts (painted) and look their parts in the simulator.

Shrug.

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As an ARO with the Rural Fire Service in my home town I was working at an airbase recently and saw one in action. Was fascinating to watch one starting up. Was waiting for the rotor blades to lock up.

Still trying to work out how they don't.
 
The rotors are intermeshing and timed through the single transmission. The right rotor rotates clockwise, the left, counter clockwise.

Working on the hook and trolley system.
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A little update.

While most of my modeling efforts come from trying to replicate from photos, that makes things a bit difficult.
This photo shows how close I'm getting the model to scale in comparison. Some things, you'll notice are real obvious that I still need to work on.

All in all I'm happy with my progress.

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Looking Good - your attention to detail is incredible. Saw an old Kaman at the helicopter museum at Weston-Super-Mare (near Bristol) earlier this year. Love the way the rotors mesh - not sure about flight dynamics, but not needing a tail rotor might be interesting.
Look forward to more images and, eventually, to the finished product. Thanks!
Cheers - Dai.
 
Looking Good - your attention to detail is incredible. Saw an old Kaman at the helicopter museum at Weston-Super-Mare (near Bristol) earlier this year. Love the way the rotors mesh - not sure about flight dynamics, but not needing a tail rotor might be interesting.
Look forward to more images and, eventually, to the finished product. Thanks!
Cheers - Dai.

Ahh, thank you. The rotor animations are interesting. Not only from the exterior, but the interior. From the interior view they are seen on the left,right, and forward views. The left and right views make sense visually. The front view the blades appear as if someone has a board in each hand slapping them together in direct center of the windshield.
 
Nice work!!!! Will this be available for FS9? I recall when the USN was testing a version of the K-Max as a possible SAR/VERTREP replacement for the CH-46 Sea Knight back in the 90's (80's?). Obviously the Kaman wasn't selected, and an online search didn't produce any videos or photos of the tests...(unless I missed something)...
 
My modeling venture has come to an end. I'll tuck what projects I've done away, in hopes someone, some day, will do a video tutorial that does not go through the stages of mapping so quickly so I can follow the process while achieving positive results from the task.
 
My modeling venture has come to an end. I'll tuck what projects I've done away, in hopes someone, some day, will do a video tutorial that does not go through the stages of mapping so quickly so I can follow the process while achieving positive results from the task.

Someone has; there are 4 in a series. Steps you through all the details nice and slow. Take your time and absorb each one, about 20 minutes each. Then go back and view again.

http://www.sim-outhouse.com/sohforu...ction=show&sort=d&literal=1&userid=249&page=5
 
The videos done by Mr. White are very descriptive, Milton. Thank You!!

I've begun mapping out the fuselage areas, however there was an issue of not being able to "clear" and "reset" the Material ID's all back to a set number. After searching the Gmax Bible, the internet and doing some reading, some made mention that under the "utilities" tab, there is an option for UVW/Material Remove, with the added option to set everything to gray once done. I tried this method and it didn't seem to do anything. All the material ID's I had originally done were still there.

A bit more searching the internet led me to this bit of information over at the CGtalk Forums, by an individual by the name of Nick. Thanks Nick!
His instruction did the task of resetting everything to a given number so I could start fresh, and apply new Material ID #s.

This bit of info dates back to 2004, so I thought I would share this valuable bit so others can avoid some of my frustrations. This may be a bit of info that's notable for a sticky?

If you want to clear all your material ids and start over you will need to select all the faces of the model. Then go to the id box and assign a new id #. Make sure this id # is not used in the model.

For example if you have 30 different id#'s in the model 1-30 then make the new id # for all the selected faces, id#31 or higher. Now with the faces still selected just scroll the Material ID menu a little so the new id will take effect. If you don't it sometimes will not register and you will not have changed anything. Ok so the faces are still selected and all there id #'s are 31. Now change the 31 to Id # 1. Once again scroll the menu or something so the new id # takes effect. Now all your faces are id # 1 and you can start over selecting faces and giving each face the id # you want.


Nick
 
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Don't you know your reft from your light, Don? lol Good to see mapping progress!

It is important to remember the right side of the body is controlled by the left side of the brain - consequently only the left-handed can be in their right mind...
 
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