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Korean load of CFS2

Marty

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I am making a CFS2 version for the Korean War. I need some UIRES screens and different campains and Missions any help or recomendations ?
 
Hi Marty

There's quite a lot of KW stuff around. The most obvious start is the packages (scenery, aircraft, missions etc etc) by the Fox Four group. They include some Uires but my personal favourite for the latter is the pack by Mercure (see the examples attached). Talon has also done a couple of nice campaign packs for the USAF and USN in 1950 and Daniel Nole made a 'Migs over Korea' pack to give a taste of the other side. Note that these don't necessarily share the same airfields etc but they're worth the hassle of switching between them.

I haven't checked but I'd be surprised if a lot of these these aren't in the library; if not, try Simviation and/or Flightsim.

Enjoy!
BuV
 

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Reply...

Good morning,

Shadow Wolf 07 also did some nice bases for Korea, which are essentially a GSL updated, overhauled version of the original "Fox Four" set.

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=17689

"This scenery pack contains 24 redone bases with 27 runways in Manchuria, North Korea and South Korea circa 1950-52.

These bases were created using the visual layout and airbase.dat info of the “Fox Four” team’s work. http://simviation.com//lair/cfs2kmain1.htm IE: some are concrete and some dirt runways. Some are located in Manchuria and North Korea, but most are in South Korea. (More data about locations of additional N. Korean bases would be welcome.) Some are in forests, some bases are in urban areas and some are in clear or partially clear terrain.

By Shadow Wolf 07"

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=17743

"This scenery contains 6 new bases with 6 runways in North Korea, circa 1950-52, intended to augment my first Korean War set, "SW_Korea-Bases". This set of North Korean Bases for CFS2 was created from real world coordinates elevations. The runway and taxiway layouts were taken from overhead imagery but the hangar and other structure’s layout is fictional. Each base has separate hangar and maintenance areas, a functional refueling point, fuel storage tanks, troop billeting areas, HQ/command and control area, and an ammo/weapons storage facility. Trees were placed in areas where the CFS2 map indicates “forests”.

In addition, many of them have pre-positioned FLAK emplacements. I leave it to you, the user, to place the anti-aircraft guns and parked aircraft. The bases are done in GSL so all objects are destroyable."
 
Thanks for the plug Von Rami! :)

. . . and no disrespect intended by me either! Nor to any of the other developers who've worked on the KW. I know there are a lot of goodies from a lot of folks - that's why I have a separate installation for it!

Thanks to all of them.

Cheers
BuV
 
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