Mr. Ito has blessed the flight sim community with a huge library of aircraft...all of them free. He is one of the most prolific flight sim developers going...there are very few other developers who have produced the quantity of aircraft that Mr. Ito has produced.
I have been working on his F-86D Sabre Dog. Creating a paint template so I can sling some paints onto this wonderful aircraft. I know that some folks don't like the way Mr. Ito maps his fuselages....left and right sides, top and bottom. I am one who really likes this. None of that distortion across the top and bottom of the aircraft. And one thing you can count on with Mr. Ito's texture mapping....it is always crisp, precise and to scale. The top and bottom fuselage mapping is to the same scale as the fuselage sides and the wings and control surfaces are to the same scale as the fuselage. Having every thing in the same scale allows the painter to produce a skin with the panel lines and rivets being the same size over the entire aircraft surface.
And you never have to find anything on Mr. Ito's texture sheets. Every bit is clearly mapped...you may not instantly know what each small area is for, but you can easily see each and every little piece of the plane on his texture sheets.
I do wish that Mr. Ito would give his planes reflective coding. I have tweaked the MDL file using MDLC and a hex editor and given the Sabre Dog full-on reflective texturing...and the plane looks AMAZING with gleaming bare metal. I won't be uploading the tweaked MDL file...but I will write up an easy to follow tutorial on how to do the tweaking...it's very easy, and once you have done a few of these tweaks you can take a MDL file from non-reflective to reflective in just a few minutes.
A toast to Mr. Ito...and a prayer that he and his loved ones are safe and sound following the disaster in Japan.
_______________________
Once I get the paint template done....panel lines are nearly done, then move on to rivets....I will be slinging some painted schemes for the Sabre Dog...the West German schemes I have found look so good they simply HAVE to be put onto the plane. Will also be working on improving the look of the 2D and VC panels, the entire VC texturing, and doing some gauge work for sharper and clearer gauges. Followed by some effects work. I wish I knew more about flight dynamics so I could give the Sabre Dog the proper legs and handling.
After the painted skins are done, I will do up some bare metal reflective skins to use on the Sabre Dog....but you will have to do the MDL tweaking to use them...again, it's a super easy process that uses two freeware utilities....the utilities do 90% of the work for you.
This is my first skin work after building my new system. I managed to get Photoshop 7.0 to install under Win 7 Ultimate....no idea why it installed on the 5th try, but not of the first 4 tries. I am trying to get used to the new look of things....the colors are a lot different than they were on my old system. I might convince myself to hook my old VGA HP 17 LCD monitor up as a second monitor and see how the colors are on it....the new DVI 19 inch ACER is so much brighter and sharper it's taking me a while to get used to it.
OBIO
I have been working on his F-86D Sabre Dog. Creating a paint template so I can sling some paints onto this wonderful aircraft. I know that some folks don't like the way Mr. Ito maps his fuselages....left and right sides, top and bottom. I am one who really likes this. None of that distortion across the top and bottom of the aircraft. And one thing you can count on with Mr. Ito's texture mapping....it is always crisp, precise and to scale. The top and bottom fuselage mapping is to the same scale as the fuselage sides and the wings and control surfaces are to the same scale as the fuselage. Having every thing in the same scale allows the painter to produce a skin with the panel lines and rivets being the same size over the entire aircraft surface.
And you never have to find anything on Mr. Ito's texture sheets. Every bit is clearly mapped...you may not instantly know what each small area is for, but you can easily see each and every little piece of the plane on his texture sheets.
I do wish that Mr. Ito would give his planes reflective coding. I have tweaked the MDL file using MDLC and a hex editor and given the Sabre Dog full-on reflective texturing...and the plane looks AMAZING with gleaming bare metal. I won't be uploading the tweaked MDL file...but I will write up an easy to follow tutorial on how to do the tweaking...it's very easy, and once you have done a few of these tweaks you can take a MDL file from non-reflective to reflective in just a few minutes.
A toast to Mr. Ito...and a prayer that he and his loved ones are safe and sound following the disaster in Japan.
_______________________
Once I get the paint template done....panel lines are nearly done, then move on to rivets....I will be slinging some painted schemes for the Sabre Dog...the West German schemes I have found look so good they simply HAVE to be put onto the plane. Will also be working on improving the look of the 2D and VC panels, the entire VC texturing, and doing some gauge work for sharper and clearer gauges. Followed by some effects work. I wish I knew more about flight dynamics so I could give the Sabre Dog the proper legs and handling.
After the painted skins are done, I will do up some bare metal reflective skins to use on the Sabre Dog....but you will have to do the MDL tweaking to use them...again, it's a super easy process that uses two freeware utilities....the utilities do 90% of the work for you.
This is my first skin work after building my new system. I managed to get Photoshop 7.0 to install under Win 7 Ultimate....no idea why it installed on the 5th try, but not of the first 4 tries. I am trying to get used to the new look of things....the colors are a lot different than they were on my old system. I might convince myself to hook my old VGA HP 17 LCD monitor up as a second monitor and see how the colors are on it....the new DVI 19 inch ACER is so much brighter and sharper it's taking me a while to get used to it.
OBIO