• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Landclass - Texture Guide

Best Ever...

Hi Pen, The list you put together in a couple of posts up is just what Pactex needed IMHO. Swapped out the .bmps according to the instructions and got great results. Thanks! And of course some pics...:d A big panoramic for PNG and one for the islands. After an hour or so of flying around, ain't seen nothing that should not be there. Like water buffalo and farmer rolling down the side of a mountain after trying to plow it Hehee.
 
Just a few questions

Greetings all,

I am not a newbie to CFS2 but after a few years away and thinking about it I decided to fly again. I am simply amazed at how far along CFS2 has come. And I thought when the zone died so did any CFS2 following. Boy was I wrong. I flew in a squad with JFC back then; VMF514.

My interest lies strictly with the PTO and add ons to enrich this area only. Not interested in ETO, MTO, North Africa add ons etc. I have installed the converted FS9 texture files by Stiz and it looks ok at altitude but...I have also made some mistakes apparently and reinstalled CFS2 4 times already due to initialization files corrupted, missing this and that etc. I'm learning along the way though and that is what I want anyway so...I'm just hung up at where these mistakes are and what caused the corruption issues. Anyway...

My questions however are as follows;

1. Which mesh should I add and were does this go on the CFS2 scenery list for best results. I have recently read at the top or at the bottom just above cfs2 stock areas etc. Confusing.

2. Which landclass? Again where in the list does this go?

3. Textures? And yet again where in the list does this go?

4. What did I miss here in the "questions?

I am experienced in windows environment so placing files correctly is not an issue, however placing the correct files is! I'd just like to finally have CFS2 look as best as it can be. Thanks Pen for your posts concerning the files to use in this thread.

Thanks very much for the help guys...

Toshiba A105
1.7 M Celeron
2 gigs ram
64 MB onboard graphics
40 GB HD and 320 GB usb backup
and yes it works ok for FS9 too!

P14u2nv
 
Thanks DV;

Good to hear. I flew the spine of Guadalcanal and PNG last night. Seems to be a very good mix. Not too much solid carpet jungle, lots of nice changes to the density, and as you said, no rice paddys going up the side of mountains.


Howdy P14, and :welcome:;

Let take your questions one at a time.

1. The best mesh, well, there's a lot of good stuff out there, I personally use Rolfs Mesh for most of the SWP and CBI areas. BUT, RhumbaFlappy just released a 4 part world mesh yesterday, it hit the D/L section just in the last 8 hours. I'll be checking that out for sure. Rhumba does get work.

Best place for mesh in the Scenery Library listing is as low as you can go. Push it right down on top of the "Terrain" Entry.

2. The native CFS2 Land/Water class is controlled by several bgl's in your root SCENERY folder. Developers can also overwrite it through add-on bgl's. They can either go in the Root SCENERY Folder or in a Folder in the SCENEDB folder. In the SCENEDB folder you can turn them on and off without uninstalling the files. Sander has done Land/Water Class for most of the ETO and Med. L/WC for the PTO is much more localized due to the nature of the AO. Each developer includes a READ ME with their projects and you should always follow their directions for the installation of each new scenery package.

3. Textures go in two places. A. The Root TEXTURES folder. You'll need to do this if you use any kind of LWClass scenery. The other place is SCENEDB\World\Textures. For LWClass scenery you'll need to copy all of the textures in this folder and COPY them into your Root TEXTURES Folder.

4. This is a never ending learning sim, we're always coming up with something new to improve our old warhorse. Time, Trial and Error are still our best teachers.
 
Hi Pen,

Thanks for your quick response. I have dloaded 6.34 GB of CFS2 files in the last month or so trying to get up to speed. I saw as you pointed out that RhumbaFlappy had some new mesh which prompted my initial post today. Trial and error is my middle name so far!

Does mesh need to be added through the add scenery inside CFS2?

Should I dispatch the FS9 add on by Stiz and just use other files created just for CFS2?

I should copy all bgl's that I add to the SceneDB folder to the Scenery folder? Is that right?

Finally should any bgl's added to the SceneDB be in their respective and separate folders for easy ID of what area each represents? I have noticed that some developers say to do this and others do not mention it at all. Seems I am beginning to remember how we set things up years ago but it's all sort of fuzzy. I'd just like to have as uncluttered but efficient installation as possible.

Thanks so much for taking the time to help me out my Pen as it is much appreciated! This is a cool hobby (sickness?)!

P14
 
Pen disregard the bgl in both Scenery and SceneDB folders question above as I now see it's textures that must be copied.

Must learn to read and comprehend correctly too I suppose...lol

P14
 
p14;

1. Some mesh you do add through the Scenery Library, stuff like Rhumba's new stuff goes into the SCENEDB\World\scenery folder, so you don't. Stuff that goes into the Root SCENERY folder does not get managed throught the Library, it loads automatically.

2. I don't know anything about Stiz's FS9 add on. Sorry, can't help you with that one.

3. No, don't duplicate bgls. The copying we are talking about are Textures.

4. For the most part I stick with where the author intended them to go. There is no single piece of magic wisdom for that question. Different developers do things differently. Almost all for very good reasons.
 
Pen;

I am trying to locate Rhumbas mesh now. Appears I am on my way finally...can't wait until this all comes together.

P14
 
No Problem;

The little test has resulted in a very harmonious outcome and I'm going to keep it. The more I fly around, the more I like it. I think I'm going to keep it and base all of my furture LC changes off of this set. It will work well with it, stock and the stuff Jagd uses, which is generate by a script to convert texture names.

I may even try to create a batch file to do this. That would save folks a lot of time......Hummmm...
 
Quick newbie question here Pen, I am correct in understanding you in the examples in your post for say the "Grassland 064H – Replace with PacTex2 – 013B" above, would I change the name of the bmp from 013B to 064H and then add it to CFS2 overwriting the original or delete 064H and just add 013B? Just want to make sure I don't screw this up resulting in re-install #5!

Also I downloaded your 10 mb document but none of the scenery pics are showing. I have a Microsoft Word reader in place of Word and the text shows fine so it will read 2003. Any ideas?

Thanks in advance for your help my friend.
 
Back
Top