euroastar350
SOH-CM-2023
To all design gurus out there,
This is my last resort to get some answers relating to our Bell 222 project and the landing gear problems we are facing.
The dilema is this. The gear is animated in gmax (0-100 gear retracted/extended), (101-200 gear compression). I have all proper tags on the gear parts.
Now I export to FS9 and the gear does not work. I have the proper contact point entries within the aircraft configuration.
I've posted this same dilema over at FS Developer and Free Fligt Design with no responses from either source.
So far the only folks that have tried to help has been Lionheart, Thomas Ruth, Alan Devins..but no luck still.
I don't want to abandon this project, but I feel like I am not getting no answers from anyone more experienced then myself. This is my first go at gmax and the first 2 phases have been completed (3DS Max conversion and texture mapping).
I am willing to send the files to anyone willing to look at the gear to see where my problems are hiding.
Please help
This is my last resort to get some answers relating to our Bell 222 project and the landing gear problems we are facing.
The dilema is this. The gear is animated in gmax (0-100 gear retracted/extended), (101-200 gear compression). I have all proper tags on the gear parts.
Now I export to FS9 and the gear does not work. I have the proper contact point entries within the aircraft configuration.
I've posted this same dilema over at FS Developer and Free Fligt Design with no responses from either source.
So far the only folks that have tried to help has been Lionheart, Thomas Ruth, Alan Devins..but no luck still.
I don't want to abandon this project, but I feel like I am not getting no answers from anyone more experienced then myself. This is my first go at gmax and the first 2 phases have been completed (3DS Max conversion and texture mapping).
I am willing to send the files to anyone willing to look at the gear to see where my problems are hiding.
Please help