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LOL Phil spent the time here working for Aces after the FSX SP1 release and some were getting worked up back then.

Now Phil is the calming voice in the flight sim community.

It's definitely a different world out there with no Aces Studio. :icon_lol:
 
I thank you for the heads up Phil.
It does seem somewhat strange that there are two groups emerging to work on Flight software when they already had Aces Studio. Somethings very weird here.
It's almost like the right hand doesn't know what the other one is doing.

you are misreading what I wrote.

not 2 groups on "flying games", 2 groups out of the remains of Aces.

1 group in MSR doing "social networking"

1 group in MGS doing "flying games"
 
Hey Phil, did you know MS plans of "closing the Aces" when you left the group????:gossip:

While I did know there were issues - no, I did not know MGS was going to close Aces as a result.

I left to run into the light that is Larrabee, not to run away from anything.

BTW, every place has issues. Never been somewhere that didn't. Scale, scope, complexity of issues a place has can always vary. And some can be trivial or some can be huge. But there is always something to cope with. That's life and the human condition.
 
I believe there were 'issues' around the continuation of FS already some time before Phil even joined the team.
Had it happened THEN I would not have been surprised. This time I was, what with the ESP Halleluja and all that......
 
Oh well, MS has always been full of "issues" almost in every software product they produce. Never looking at the interest of their costumers always out to get your "buck" first and very bad service or maintenance after. Remember the beginning of
FSX???.....its always like that with Bullies and Monopolies. Since I am very optimistic, I am sure that sooner than we think, a new and better Sim will show up.....I hope its not through MS--Again!!!!---
 
Not to pour gasoline on the fire. But I kinda see this as a good thing. Yes, at first I was upset, but I got over that after reading Phil's Blog and some of the other ex-Aces blogs.

Think about it for a second, there is now an experienced team working only on "flying games" vs. several projects at once being bounced back and forth. I worked for a short stint with EA as a conceptual artist and there were a few of us bouncing between several projects at once. Talk about trying to stay on track.

Here's hoping for the future.
 
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