Blue Devil
Charter Member
Well, ...
...Remove the ".pdf" from the file name to turn it back into a ".zip", ...and:
Liberty Maru
1. Start with Jaxon's "JX_SHA_Merchant_Cargo_Liberty-Ship_SS_CARLOS_CARRILLO".
2. Delete the contents of CFS2/Ships/"SHJ_MERCHANT" folder and swap "SS_CARLOS_CARRILLO" into it. (this will replace the stock one)
3. Swap out the "texture" folder for the original "CFS2_Liberty_Ship/texture" folder.
4. Copy'n'Paste into the new "texture" folder the two(2) .bmps from the "Liberty Maru/texture" folder.
5. Add(+) the four(4)effects to the "CFS2/effects" folder.
6. Add(+) the "fx_1.bmp" to the "CFS2/texture" folder.
7. Add(+) the .dp file:
[MISC_DATA]
unit_family=5
category=19
allegiance=4
min_speed=0
cruise_speed=21
max_speed=21
entered_service=12/1/42
priority=5
hardness=1
[EXTRA.0]
location=0.0,0.5,78.0
effect=fx_wake_m
[EXTRA.1]
location=0.0,0.0,68.0
effect=fx_bow_s
[EXTRA.2]
location=0.0,-5.0,-63.0
effect=fx_stern_s
[EXTRA.3]
location=0.0,18.5,0.0
effect=fx_smokestack_ss
8. Add(+) to the ship.cfg file:
[fltsim.0]
title=SHJ_MERCHANT
sim=SHJ_MERCHANT
model=
panel=
sound=
texture=
.
.
.
[Dynamics]
pitch_wave_moment_scale = 3
bank_wave_moment_scale = 9
pitch_damp_moment_scale = 1
bank_damp_moment_scale = 1
Your default Jap freighter is now a "Liberty Maru"
Enjoy
PS. Thanks Phil Crowther, ChrisN, JAXON, ...and dvslats for the idea.
EDIT: Ya might want to change the "max_speed=21 ----> to 26, ...the std. C1 max speed (14kts).
...Remove the ".pdf" from the file name to turn it back into a ".zip", ...and:
Liberty Maru
1. Start with Jaxon's "JX_SHA_Merchant_Cargo_Liberty-Ship_SS_CARLOS_CARRILLO".
2. Delete the contents of CFS2/Ships/"SHJ_MERCHANT" folder and swap "SS_CARLOS_CARRILLO" into it. (this will replace the stock one)
3. Swap out the "texture" folder for the original "CFS2_Liberty_Ship/texture" folder.
4. Copy'n'Paste into the new "texture" folder the two(2) .bmps from the "Liberty Maru/texture" folder.
5. Add(+) the four(4)effects to the "CFS2/effects" folder.
6. Add(+) the "fx_1.bmp" to the "CFS2/texture" folder.
7. Add(+) the .dp file:
[MISC_DATA]
unit_family=5
category=19
allegiance=4
min_speed=0
cruise_speed=21
max_speed=21
entered_service=12/1/42
priority=5
hardness=1
[EXTRA.0]
location=0.0,0.5,78.0
effect=fx_wake_m
[EXTRA.1]
location=0.0,0.0,68.0
effect=fx_bow_s
[EXTRA.2]
location=0.0,-5.0,-63.0
effect=fx_stern_s
[EXTRA.3]
location=0.0,18.5,0.0
effect=fx_smokestack_ss
8. Add(+) to the ship.cfg file:
[fltsim.0]
title=SHJ_MERCHANT
sim=SHJ_MERCHANT
model=
panel=
sound=
texture=
.
.
.
[Dynamics]
pitch_wave_moment_scale = 3
bank_wave_moment_scale = 9
pitch_damp_moment_scale = 1
bank_damp_moment_scale = 1
Your default Jap freighter is now a "Liberty Maru"
Enjoy
PS. Thanks Phil Crowther, ChrisN, JAXON, ...and dvslats for the idea.
EDIT: Ya might want to change the "max_speed=21 ----> to 26, ...the std. C1 max speed (14kts).